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This Week At Bungie 1/28/2021

Source: https://www.bungie.net/en/News/Article/50040
This week at Bungie, we introduce Seasonal Challenges.
Welcome to the second-to-last TWAB of Season of the Hunt. Many of you have been navigating the secrets of the Harbinger mission, uncovering randomly rolled Hawkmoons and earning the Radiant Accipiter Exotic ship. Content-wise, we’re coming to a close for the Season, and we’re incredibly excited for what’s to come in just a few short weeks. We’ve been covering some upcoming quality of life changes to Destiny 2, like the return of Umbral Engrams, but it’s almost time to take a peek at fresh content.
Season of the [REDACTED] trailer goes live on February 2, 2021.
Before we get there, we have a new feature to cover, Seasonal Challenges, and a round of weapon-focused sandbox changes to walk through. As a warning, this is a pretty large amount of information in a small space. We've joked about "meaty" TWAB's before, but this one may feel a bit overwhelming if you rush through it. Let's take it slow, step by step, and get through it together in one piece.

Introducing: Seasonal Challenges

Over the last year, we’ve been looking at ways in which we can reduce the amount of FOMO (Fear of Missing Out) in Destiny 2. We’ve recently made some changes to Seasons and how Seasonal content is available throughout a given year of Destiny 2. This week, we’re looking to bounties and Bright Dust, introducing a new system not only to remove FOMO, but give fresh ways to earn XP and alternate rewards. To walk us through the ins and outs of Seasonal Challenges, we pass the mic to the Development team.
Dev team: During production of Beyond Light, we started looking at the problems of bounty fatigue and FOMO, as well as Seasonal legibility (i.e., “What is in a Season?” and “How to I engage with it when I log in?”). We created a few goals which we believe will improve the experience:
  • Provide a guide to new, returning, and veteran players for what to do today/this week.
  • Guide the player through the Seasonal content, week-over-week.
  • Encourage players to engage with complexities and nuances of the Seasonal activity and rituals.
  • Reduce the penalties on XP and Bright Dust for missing a given week.
To solve these goals, we are introducing a new pursuit type for players – Seasonal Challenges. The Seasonal Challenges live on their own page, are accessed through the Quest Log or Season Pass, and are separated by week.
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Here’s a quick breakdown of how this feature works:
  • Every week, for the first 10 weeks of a Season, between 3 and 10 new Challenges appear automatically for players.
    • Some of the Challenges deal with the Seasonal content.
    • Others push players to complete strikes, Gambit, and the Crucible, or to focus on non-activity focused Destiny rituals, like gaining Power, unlocking Seasonal Artifact mods, or improving guns and armor.
  • These Challenges can only be completed once per account, but once they become available, these Challenges can be completed at any time before the end of the Season, and do not need to be started or picked up from a vendor.
    • As an example, if a player doesn’t play for weeks 2 through 4, they can return on week 5 and have all of those Challenges waiting for them!
  • Completing each Challenge awards XP, contributing to your Season Pass ranks.
    • Other rewards could be Bright Dust, Seasonal currency, or other interesting items!
In moving away from weekly bounties, which were restricted to broad objectives tied to ritual activities, we have taken more leeway with creating some interesting or more difficult Challenges. These may be things you are already doing, or things that test your ability. Some examples include:
  • Defeating Primeval Envoys in Gambit
  • Defeating enemies in Nightfall: The Ordeal with Seasonal weapons
  • Gaining Infamy or Valor ranks
  • Acquiring the ritual weapon and its cosmetic ornaments
  • Winning rounds in Trials of Osiris
  • Completing a Grandmaster Nightfall
Not all the Challenges will require that level of accomplishment, but the harder or longer the Challenge is, the more experience it rewards. Challenges that focus on the Seasonal activity and ritual mostly need the Season Pass to complete, but most of the ritual focused Challenges can be completed without the Season Pass. Overall, roughly 60% of the Seasonal Challenges do not require the Season Pass.
With the changes above, we are removing weekly bounties from the three ritual vendors (Zavala, Shaxx, and Drifter), Banshee-44, and the Seasonal vendor. These vendors will still have daily bounties which reward XP, and the three ritual vendors will still have repeatable bounties for those of you who want to pursue additional XP and Bright Dust.
Lastly – most of the Challenges disappear after the Season they were introduced, and anything that isn’t claimed will be lost. We don’t add any new Challenges after Week 10 – which should give everyone a few weeks to clean up any Challenges they didn’t finish. Any Challenge that rewards unique or Seasonal items (currencies, lore books, Seasonal weapons, etc.) – can be completed as long as the Seasonal activity is in the game, but XP awarded for completing the challenge will only be available during the season it was introduced.
Let’s Talk Bright Dust
Back before Beyond Light launched, we discussed some of the goals around the changes to Bright Dust. As a refresher, we wanted to change the way you earn Bright Dust and move more towards account-specific paths to give players with only one character significantly more Bright Dust than they've been earning over the last year. In Season 13, we’ll be continuing to move toward these goals by adding Bright Dust onto Seasonal Challenges.
Since you no longer have to purchase weekly ritual bounties, each of the strike, Crucible, and Gambit Seasonal Challenges will award between 75 and 300 Bright Dust. We are also introducing an end-of-Season Bright Dust bonus – if you complete (nearly) all of the Seasonal Challenges, we are awarding a single 4,000 Bright Dust pile.
Additionally, each ritual vendor challenge (“Complete 8 bounties”) awards 120 Bright Dust for each character who completes it each week. And because this is prompted by the removal of weekly bounties, the only Seasonal Challenges that will be awarding Bright Dust are the ones that both Season Pass owners and free players can complete. Here’s a quick breakdown of how much Bright Dust you should expect to earn over the course of Season 13.

Seasonal Challenges Bright Dust (All Players)
  • Free Seasonal Activities – 6,000
  • Seasonal Extra – 4,000
  • Total – 10,000 Bright Dust
Season Pass Bright Dust
  • Free Path – 7,500 (All Players)
  • Paid Path – 3,000 (Players who own Season Pass)
  • Total – 10,500 Bright Dust
Weekly Ritual Vendor Challenge Bright Dust (All Players)
  • 120 Bright Dust per ritual vendor, per character, per week
    • 14,040 total if completing all required weekly Challenges over the course of Season 13
Additionally, we still plan to offer weekly and repeatable Bright Dust bounties for Seasonal events, giving you a bit more Bright Dust towards desired rewards.
As a final note, please be sure to claim all Seasonal Challenges that award Bright Dust prior to the end of a Season. Once a Season ends, associated Challenges and their Bright Dust rewards will expire and can no longer be claimed.
It’s always exciting when we bring a new feature online for Destiny 2. We hope that the changes detailed above make it easier to create goals to complete each week. As always, we’re eager to hear your feedback once you start finishing your first Seasonal Challenges, so please sound off with your thoughts!

Back to the Sandbox

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Every Season, we have a collection of changes to the Destiny 2 sandbox to spice things up a bit. This Season, we’re making some targeted changes to weapon archetypes that need some love as well as beginning some preparations for crossplay.
Dev team: In preparation for crossplay, coming later this year, we’re making some changes to the Recoil stat.
Currently, several weapon archetypes have their Recoil reduced by around 40% (dependent on archetype) when using mouse and keyboard. This results in an issue where players on mouse and keyboard are able to largely ignore the stability weapon stat, creating unintended discrepancies in weapon performance between controllers and mouse and keyboard.
The following weapon archetypes will have their mouse and keyboard Recoil adjusted closer to controller (reduced the difference from ~40% to ~20%).
  • Auto Rifle
  • Scout Rifle
  • Pulse Rifle
  • Submachine Gun
  • Hand Cannon
  • Machine Gun
In the case of Pulse Rifle, Submachine Gun, and Machine Gun, we will also be introducing some buffs. In some cases, these weapons will have less Recoil across both Controller and mouse and keyboard input methods compared to what’s in the game today.
  • Submachine Guns are largely outclassed by Auto Rifles at medium range, and by Sidearms at short range, with player feedback often mentioning how hard they are to control. To address this feedback, we’re introducing the following change:
    • Reduced camera movement from firing a Submachine Gun by 24%.
  • Pulse Rifles with the mouse and keyboard changes were kicking a little too much.
    • Reduced camera movement from firing a Pulse Rifle by 7%.
  • Machine Guns with the mouse and keyboard changes were kicking a little too much.
    • Reduced camera movement from firing a Machine Gun by 9.5%.
We will pay close attention to how these changes play out when they go live, and plan to revisit individual archetypes in a future update as needed.
Outside of Recoil adjustments, we will also be tuning a few weapon archetypes in Season 13. Looking through backend data and community feedback, we landed on the following:
Buffs
  • Rocket Launchers have fallen behind other Heavy weapons in most measures of effectiveness, we’re pushing them more into a burst damage role.
    • Increased Rocket Launcher damage by 30%.
    • Exotic Rocket Launchers have been adjusted individually and are affected by this change to different degrees.
    • Paired with the buffs to reserves from last Season, we’re hoping you’ll explode many more things in Season 13!
  • Fusion Rifle usage is very low, and they feel like an unreliable choice in Crucible compared to Shotguns.
    • Increased Fusion Rifle damage falloff start distance based on Range stat. (6% with 0 Range, 16% with 100 Range)
    • Reduced camera movement from firing a Fusion Rifle by 9.5%.
  • Breech Grenade Launcher usage is very low (outside of Mountaintop). We believe part of the reason is that the loop of "hold the trigger to arm, then release to detonate” is challenging to execute, particularly since projectiles can bounce off targets if the trigger is held
    • Breech Grenade Launcher projectiles will now detonate on impact with a character, even if holding the trigger.
Nerfs
  • While Sniper Rifle usage has dropped in Crucible, we’ve observed that it’s hard to challenge someone with a Sniper Rifle – even if you get the first shot on an enemy, they can often respond and win the fight.
    • Increased ADS flinch to Snipers when taking damage from other players
  • Swords are extremely dominant in PvE. At this time, 65% of players are using Swords for the majority of gameplay encounters in Destiny 2. While we are introducing a buff to Rocket Launchers to make them a bit more enticing, we feel that Swords do too much damage compared to other options.
    • Reduced Sword damage by 15%.
Exotic Changes and Bug Fixes
  • Some Exotic weapons lose their buffs when you switch weapons, which is intended. They would also lose their buffs when pulling out your Ghost Shell, which is not intended. Fixed that issue on these weapons:
    • Ace of Spades
    • Tarrabah
    • Hawkmoon
  • Borealis and Hard Light now have a custom (quite short) animation for switching damage type.
  • Duality
    • Increased damage falloff distance by 1.25m (while both firing from the hip and aiming down sights).
    • Reduced maximum buff stacks from 7 to 5, each stack now grants more of a damage bonus, extended buff duration slightly.
  • Sturm will once again reload any equipped Special slot weapon on kill provided the Special weapon's clip isn't full already and there's available reserve ammo.
  • Fixed an issue that was preventing Merciless from increasing its charge rate on non-lethal hits.
Ah, and before we go – we are planning to take a quick tuning pass on Arbalest. This won’t be ready in time for February 9, but we are expecting to have this touched later in Season 13!
Now, we know it can be difficult to understand the scale of buffs and nerfs without having these changes in your hands. Not to mention, there will be some new perks for you to hunt as you start navigating content in Season of the [REDACTED]. As always, we’re excited to see these changes out in the wild on February 9, and will be eager to hear your feedback.

Crimson Days

Each year, we look to February as a time to celebrate bonds of friendship throughout the community. Guardians have come to know this celebration as Crimson Days. It was one of our first “Seasonal” events in Destiny 1, a tradition that we carried to Destiny 2. While there was great enjoyment of Crimson Days, we feel that it’s been missing the mark in terms of quality over the last few years.
As such, we have made the decision to discontinue Crimson Days moving forward. While we’ll miss the event, this move will allow us to maintain focus for alternate Seasonal offerings, ranging from quests to activities and more. We have quite a bit planned for Season of the [REDACTED] and our hope is that we’ve maintained, or even improved, the quality you’ve come to expect from this upcoming release.
Some of you may be asking about the fate of Crimson Doubles, our once-a-year Crimson Days playlist. This mode is currently being shifted to the Destiny Content Vault but may return in the future.
Many thanks to every Guardian who has joined us over the years for this event. Crimson decorations may not be hung in the Tower, but we have no doubts that you’ll continue to form Crimson Bonds over the years to come.

BugTrax

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For those who may be new to the TWAB, welcome to the Player Support Report. This section is dedicated to known issues, active investigations, and pending updates for Destiny 2. Our Player Support team navigates the Help forum daily, collecting info on new issues and dishing out help articles.
This is their report on the most frequently reported issues of the last week.
CRUCIBLE TOKENS AND FRAGMENT QUESTS
Due to the updates to the vendor progression system, Crucible Tokens and Crucible Token Gifts are no longer needed and will be deprecated into Junk that will delete as a full stack starting in Season 13. Additionally, current Stasis Fragment Quests will be deprecated at the end of Season of the Hunt. Players are advised to turn in all Crucible Tokens and Crucible Token Gifts and finish all available Stasis Fragment Quests before Season 13 starts.
KNOWN ISSUES
While we continue investigating various known issues, here is a list of the latest issues that were reported to us in our #Help forum:
  • Stasis abilities can be difficult to distinguish between enemy and friendly for colorblind players.
  • The Double Trouble Triumph is unobtainable.
  • In the Deep Stone Crypt raid, the augment lockout timer occasionally resets during the final encounter against Taniks.
  • During the final fight against the Sanctified Mind in the Garden of Salvation raid, sometimes a shielded tether box can become tethered instead of the correct glowing tether box.
  • Hunter legs clip through the Ten-Grasp Sword Sparrow.
  • In the Last Wish raid, the Shuro Chi puzzle room plates don't work if a Titan bubble or Warlock well are placed on them.
  • The Titan Phenotype Plasticity Helm eye clusters no longer glow red.
  • Weekly and daily elemental kill bounties have stopped rotating off of Void.
  • When overcharging grenades while using the Voidwalker top tree subclass as a Warlock, Super energy stops charging.
For a full list of emergent issues in Destiny 2, players can review our Known Issues article. Players who observe other issues should report them to our #Help forum.

[Bird Noises Intensify]

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It’s been fun watching Hawkmoon clips and montages throughout the Season. With recently introduced random rolls, players have been pushing the limits of this Exotic, taking on 1v1 encounters in the Crucible that they may have otherwise avoided. This week, our top pick not only got a sweet roll on perks, but a killer roll on audio, too!
Movie of the Week: Ting Ting Ting Ting
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Movie of the Week: Deep Stone Lullaby Violin/Piano Cover
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Movie of the Week: …That’s a lot of Hawkmoon
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As always, if you'd like to submit your creation to be featured in a future TWAB, make sure to create a post on the Community Creations portal of Bungie.net.

Credit Where It’s Due

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Every day, we take a moment to scroll through various social media apps to take a look at community artwork. We’re always awestruck by the talents that many of you possess, and eager to share your works with a wider audience.
Here’s a quick roundup of some sweet art, and direct links to their authors. Give them a follow if you want to see more of their stuff!
Art of the Week: Art Sharing
destiny art share!!! spread the positivity, doesn't matter how frequently you do art or how many pieces you've made - post your favorites!! #Destiny2Art #DestinyArtShare pic.twitter.com/bq6hHJrCLD
— 🥀alex🥀🏳️‍🌈 (@miyagiie) January 25, 2021
Art of the Week: Eris
나는야 내일부터 월급쟁이 #냙서 pic.twitter.com/MI6Y6Gi1LY
— 🧅김냘본™🍺 (@NyarNyarbon) January 17, 2021
Cheers, and make sure to tag your content with some form of #Destiny2Art so we can find you easily!
That’s it for this week, folks. Season of the [REDACTED] is almost here. We’ll have some patch previews to cover in the TWAB next week, so stop by if you’re interested!
If this gets 7 likes we'll add a new LZ on Europa next Season.
— Destiny 2 (@DestinyTheGame) January 27, 2021
We’ll see you again next week, bright and early on Tuesday morning.
Cheers,
dmg04
submitted by DTG_Bot to DestinyTheGame [link] [comments]

For Demonstration Purposes Only

Hey, folks, Steve here again. As my name implies, I'm a slot techician, which means I fix the machines and get asked if I can rig it to win so many times, it might as well be a Friday Evening, Pre-Recorded sketch.
Like my other stories, any names, brands, amounts, and locations that may appear have been changed for anonymity. Procedures and timelines may be changed if altering them does not break the flow of the story. Industry-standard terms (e.g. "TITO") have been left as-is.
This happened a few months ago, so some details are fuzzy.
It was a somewhat peaceful night so far in the casino. Calls for doors and other stupid-easy miscellany were down - so far, all save one or two calls were legitimate issues. At about 7:30, I was replacing some of the heads on the thermal printers (and chatting with $sup about the price of tea in China) when the radio crackled to life in my earpiece.
$radio: "I need a slot tech to 2-Charlie-1501 for a patron dispute."
$me: "2-Charlie-1501, be there in a minute."
I knew the voice on the radio as Jenny, one of the better attendants. She was one of the better ones out there; she'd troubleshoot and do everything she could before calling us, and if she called in a patron dispute, it almost always meant one of two things: either she herself did not understand (and in such a case she'd hang around while I dug through the game rules and explained it to the patron), or she had already explained it to the patron and the patron refused to believe her.
I set the printer parts aside and hiked upstairs to 2-CC-1501, where the patron was rambling on at her about how she saw this and how it did this and why didn't it pay her? Jenny saw me coming and stepped me aside to brief me:
$jenny: "She says she won several times while playing this, but I can't find anything in the game history."
I nod and Jenny goes back to deal with the patron while I check the credits on the game (zero), turn the audit key, and start doing my detective work. The game's history only goes back 20 games, so I start at the most recent and work my way back - there's some little wins here and there, but nothing on the scale that the patron was claiming - just ten credits here, fifteen there, so on and so forth - nothing out of the ordinary since they were playing 3 reels on a penny-denom 5-reel Royalty Mach 6 game.
After thumbing through all twenty games, I turn my attention to the game's internal logs. Nothing out of the ordinary shows up, just the usual start-of-play, end-of-play, start-of-play, end-of-play, ticket print, and audit stuff. And then I notice the timestamps.
03 Sep 19:34:36 2020 - Entered game recall 03 Sep 19:33:07 2020 - Audit mode - ON 03 Sep 19:26:51 2020 - Service Request - OFF 03 Sep 19:21:37 2020 - Service Request - ON 03 Sep 17:55:49 2020 - Ticket removed 03 Sep 17:55:46 2020 - Ticket print XXXXXXXXXXXXXX0001 $3.57 03 Sep 17:55:46 2020 - System authorization successful ... 
...Huh, that's over an h. I check the game recall screen's timestamps, and sure enough, the last play was a bit over an hour and a half ago.
By now, the patron's finished their tirade, so I turn to them.
$me: "How long ago were you playing?"
$patron: "A few minutes ago! Can't you see it?"
I turn back to Jenny, lean in, and softly advise her to call her manager. I hear her call for one and I go back to ticking boxes off the Standard Dispute Checklist - button test, video test, touchscreen test, the usual suspects. While I'm checking the logs one last time to make sure I didn't miss anything, Beth - the department manager on duty - arrives.
Beth was a good manager. She took care of everyone in the department, and I'm actually disappointed she left at some point between this story and now.
$beth: "Whatcha got, Steve?"
$me: "She says she was playing a few minutes ago and was winning - quite a lot - and it never paid her. Last game recall says the last game played was at 5:54 this evening."
$beth: "Okay. I'll call Big Brother1 and get them to run back the tape."
$me: "Alright. Buttons all tested good, touchscreen's dead-on."
Beth nodded and dismissed me, and I went back to fixing the printers in the tech shop while she did the needful.
A couple of hours later, I see her back-of-house and talk shop with her.
$me: "So what's the story on that dispute at 2-Charlie-15?"
$beth: "Oh, it was the demo. Surveillance saw her watching the demo for a few minutes before she called an attendant."
Reels turn on, electronic bells ring, and most likely, someone up in the surveillance room was laughing their butt off that day.
1 We use a discreet codename for Surveillance when we're radioing them. We don't actually call them "Big Brother", however - that's just the anonymized name I chose for them.
submitted by SlotTechSteve to talesfromtechsupport [link] [comments]

Old Austin Tales: Forgotten Video Arcades of The 1970s & 80s

In the late 1980s and early 1990s when I was a young teen growing up in far North Austin, it was a popular custom for many boys in the neighborhood to assemble at the local Stop-N-Go after school on a regular basis for some Grand Champion level tournaments in Street Fighter 2 and Mortal Kombat. The collective insistence of our mothers and fathers to get out of the house, get some exercise, and refrain from playing NES or Sega on the television only led us to seek out more video games at the convenience store down the road. Much allowance and lunch money was spent as well as hours that should have been devoted to homework among the 8 or 9 regular boys in attendance, often challenging each other to 'Best of 5' matches. I myself played Dhalsim and SubZero, and not very well, so I rarely ever made it to the 5th match. The store workers frequently kicked us out for the day only to have us return when they weren't working the counter anymore if not the next day.
There is something about that which has been lost in the present day. While people can today download the latest games on Steam or PSN or in the app store on your smartphone, you can't just find arcade games in stores and restaurants like you used to be able to. And so the fun of a spontaneous 8 or 10 person multiplayer video game tournament has been confined to places like bars, pool halls, Pinballz or Dave&Busters.
But in truth it was that ubiquity of arcade video games, how you could find them in any old 7-11 or Laundromat, which is what killed the original arcades of the early 1980s before the Great Crash of 1983 when home video game consoles started to catch up to what you saw in the arcade.
I was born in the mid 1970s so I missed out on Pong. I was kindergarten age when the Golden Age of Arcade Games took place in the early 1980s. There used to be a place called Skateworld on Anderson Mill Road that was primarily for roller skating but had a respectable arcade in its own right. It was there that I honed my skills on the original Tron, Pac Man, Galaga, Pole Position, Defender, and so many others. In the 1980s I remember visiting all the same mall arcades as others in my age group. There was Aladdin's Castle in Barton Creek Mall, The Gold Mine in Highland, and another Gold Mine in Northcross which was eventually renamed Tilt. Westgate Mall also had an arcade but being a north austin kid I never went there until later in the mid 1990s. There were also places like Malibu Grand Prix and Showbiz Pizza and Chuck-E-Cheeze, all of which had fairly large arcades for kids which were the secondary attraction.
If you're of a certain age you will remember Einsteins and LeFun on the Drag. They were there for a few decades going back way before the Slacker era. Lesser known is that the UT Student Union basement used to have an arcade that was comparable to either or both of those places. Back in the pre-9/11 days it was much easier to sneak in if you even vaguely looked like you could be a UT student.
But there was another place I was too young to have experienced called Smitty's up further north on 183 at Lake Creek in the early 1980s. I never got to go there but I always heard about it from older kids at the time. It was supposed to have been two stories of wall to wall games with a small snack bar. I guess at the time it served a mostly older teen crowd from Westwood High School and for that reason younger kids my age weren't having birthday parties there. It wasn't around very long, just a few years during the Golden Age of Arcades.
It is with almost-forgotten early arcades like that in mind that I wanted to share with y'all some examples of places from The Golden Age of the Video Arcade in Austin using some old Statesman articles I've found. Maybe someone of a certain age on here will remember them. I was curious what they were like, having missed out by being slightly too young to have experienced most of them first hand. I also wanted to see the original reaction to them in the press. I had a feeling there was some pushback from school/parent/civic groups on these facilities showing up in neighborhood strip malls or next to schools, and I was right to suspect. But I'm getting ahead of myself. First let's list off some places of interest. Be sure to speak up if you remember going to any of these, even if it was just for some other kid's birthday party. Unfortunately some of the only mentions about a place are reports of a crime being committed there, such as our first few examples.
Forgotten Arcade #1
Fun House/Play Time Arcade - 2820 Guadalupe
June 15, 1975
ARCADE ENTHUSIASM
A gang fight involving 20 30 people erupted early Saturday morning in front of an arcade on Guadalupe Street. The owner of the Fun House Arcade at 282J Guadalupe told police pool cues, lug wrenches, fists and a shotgun were displayed during the flurry. Police are unsure what started the fisticuffs, but one witness at the scene said it pitted Chicanos against Anglos. During the fight the owner of the arcade said a green car stopped at the side of the arcade and witnesses reported the barrel of a shotgun sticking out. The crowd wisely scattered and only a 23-year-old man was left lying on the ground. He told police he doesn't know what happened.
March 3, 1976
ARCADE ROBBED
A former employee of Play Time Arcade, 2820 Guadalupe, was charged Tuesday in connection with the Tuesday afternoon robbery of his former business. Police have issued a warrant for the arrest of Ronnie Magee, 22, of 1009 Aggie Lane, Apt. 306. Arcade attendant Sam Garner said he had played pool with the suspect an hour before the robbery. He told police the man had been fired from the business two weeks earlier. Police said a man walked in the arcade about 2:45 p m. with a blue steel pistol and took $180. Magee is charged with first degree aggravated robbery. Bond was set on the charge at $15,000.
First it was called Fun House and then renamed Play Time a year later. I'm not sure what kind of arcade games beyond Pong and maybe Asteroids they could have had at this place. The peak of the Pinball craze was supposed to be around 1979, so they might have had a few pinball machines as well. A quick search of youtube will show you a few examples of 1976 video games like Death Race. The location is next to Ken's Donuts where PokeBowl is today where the old Baskin Robbins location was for many years.
Forgotten Arcade #2
Green Goth - 1121 Springdale Road
May 15, 1984
A 23-year-old man pleaded guilty Monday to a January 1983 murder in East Austin and was sentenced to 15 years in prison. Jim Crowell Jr. of Austin admitted shooting 17-year-old Anthony Rodriguez in the chest with a shotgun after the two argued outside the Green Goth, a games arcade at 1121 Springdale Road, on Jan. 23, 1983. Crowell had argued with Rodriguez and a friend of Rodriguez at the arcade, police said. Crowell then went to his house, got a shotgun and returned to the arcade, witnesses said. When the two friends left the arcade, Rodriguez was shot Several weeks ago Crowell had reached a plea bargain with prosecutors for an eight-year prison term, but District Judge Bob Perkins would not accept the sentence, saying it was shorter than sentences in similar cases. After further plea bargaining, Crowell accepted the 15-year prison sentence.
I can't find anything else on Green Goth except reports about this incident with a murder there. There is at least one other report from 1983 around the time of Crowell's arrest that also refer to it as an arcade but reports the manager said the argument started over a game of pool. It's possible this place might have been more known for pool.
Forgotten Arcades #3 & #4
Games, Etc. - 1302 S. First St
Muther's Arcade - 2532 Guadalupe St
August 23, 1983
Losing the magic touch - Video Arcades have trouble winning the money game
It was going to be so easy for Lawrence Villegas, a video game junkie who thought he could make a fast buck by opening up an arcade where kids could plunk down an endless supply of quarters to play Pac-Man, Space Invaders and Asteroids. Villegas got together with a few friends, purchased about 30 video games and opened Games, Etc. at 1302 S. First St in 1980. .,--.... For a while, things, went great Kids waited in line to spend their money to drive race cars, slay dragons and save the universe.
AT THE BEGINNING of 1982, however, the bottom fell out, and Villegas' revenues fell from $400 a week to $25. Today, Games, Etc. is vacant Villegas, 30, who is now working for his parents at Tony's Tortilla Factory, hasn't decided what he'll do with the building. "I was hooked on Asteroids, and I opened the business to get other people hooked, too," Villegas said. "But people started getting bored, and it wasn't worth keeping the place open. In the end, I sold some machines for so little it made me sick."
VILLEGAS ISNT the only video game operator to experience hard times, video game manufacturers and distributors 'It used to be fairly common to get $300 a week from a machine. Now we rarely get more than $100 .
Pac-Man's a lost cause. Six months ago, you could resell a Pac-Man machine for $1,600. Now, you're lucky to get $950 if you can find a buyer." Ronnie Roark says. In the past year, business has dropped 25 percent to 65 percent throughout the country, they say. Most predict business will get even worse before the market stabilizes. Video game manufacturers and operators say there are several reasons for the sharp and rapid decline: Many video games can now be played at home on television, so there's no reason to go to an arcade. The novelty of video games has worn off. It has been more than a decade since the first ones hit the market The decline can be traced directly to oversaturation or the market arcade owners say. The number of games in Austin has quadrupled since 1981, and it's not uncommon to see them in coin-operated laundries, convenience stores and restaurants.
WITH SO MANY games to choose from, local operators say, Austinites be came bored. Arcades still take in thousands of dollars each week, but managers and owners say most of the money is going to a select group of newer games, while dozens of others sit idle.
"After awhile, they all seem the same," said Dan Moyed, 22, as he relaxed at Muther's Arcade at 2532 Guadalupe St "You get to know what the game is going to do before it does. You can play without even thinking about it" Arcade owners say that that, in a nutshell, is why the market is stagnating.
IN THE PAST 18 months, Ronnie Roark, owner of the Back Room at 2015 E. Riverside Drive, said his video business has dropped 65 to 75 percent Roark, . who supplied about 160 video games to several Austin bars and arcades, said the instant success of the games is what led to their demise. "The technology is not keeping up with people's demand for change," said Roark, who bought his first video game in 1972. "The average game is popular for two or three months. We're sending back games that are less than five months old."
Roark said the market began dropping in March 1982 and has been declining steadily ever since. "The drop started before University of Texas students left for the summer in 1982," Roark said. "We expected a 25 percent drop in business, and we got that, and more. It's never really picked up since then. - "It used to be fairly common to get $300 a week from a machine. Now we rarely get more than $100. 1 was shocked when I looked over my books and saw how much things had dropped."
TO COMBAT THE slump, Roark said, he and some arcade owners last year cut the price of playing. Even that didn't help, he said. Old favorites, such as Pac-Man, which once took in hundreds of dollars each week, he said, now make less than $3 each. "Pac-Man's a lost cause," he said. "Six months ago, you could resell a Pac-Man machine for $1,600. Now, you're lucky to get $950 if you can find a buyer." Hardest hit by the slump are the owners of the machines, who pay $3,500 to $5,000 for new products and split the proceeds with the businesses that house them.
SALEM JOSEPH, owner of Austin Amusement and Vending Co., said his business is off 40 percent in the past year. Worse yet, some of his customers began returning their machines, and he's having a hard time putting them back in service. "Two years ago, a machine would generate enough money to pay for itself in six months,' said Joseph, who supplies about 250 games to arcades. "Now that same machine takes 18 months to pay for itself." As a result, Joseph said, he'll buy fewer than 15 new machines this year, down from the 30 to 50 he used to buy. And about 50 machines are sitting idle in his warehouse.
"I get calls every day from people who want to sell me their machines," Joseph said. "But I can't buy them. The manufacturers won't buy them from me." ARCADE OWNERS and game manufacturers hope the advent of laser disc video games will buoy the market Don Osborne, vice president of marketing for Atari, one of the largest manufacturers of video games, said he expects laser disc games to bring a 25 percent increase in revenues next year. The new games are programmed to give players choices that may affect the outcome of the game, Os borne said. "Like the record and movie industries, the video game industry is dependent on products that stimulate the imagination," Osborne said "One of the reasons we're in a valley is that we weren't coming up with those kinds of products."
THE FIRST of the laser dis games, Dragonslayer and Star Wan hit the market about two months ago. Noel Kerns, assistant manager of The Gold Mine Arcade in Northcross Mall, says the new games are responsible for a $l,000-a-week increase in revenues. Still, Kerns said, the Gold Mine' total sales are down 20 percent iron last summer. However, he remain optimistic about the future of the video game industry. "Where else can you come out of the rain and drive a Formula One race car or save the universe?" hi asked.
Others aren't so optimistic. Roark predicted the slump will force half of all operators out of business and will last two more years. "Right now, we've got a great sup ply and almost no demand," Roark said. "That's going to have to change before things get- significantly better."
Well there is a lot to take from that long article, among other things, that the author confused "Dragonslayer" with "Dragon's Lair". I lol'd.
Anyone who has been to Emo's East, formerly known as The Back Room, knows they have arcade games and pool, but it's mostly closed when there isn't a show. That shouldn't count as an arcade, even though the former owner Ronnie Roark was apparently one of the top suppliers of cabinet games to the area during the Golden Era. Any pool hall probably had a few arcade games at the time, too, but that's not the same as being an arcade.
We also learn from the same article of two forgotten arcades: Muthers at 2522 Guadalupe where today there is a Mediterranean food restaurant, and another called Games, Etc. at 1302 S.First that today is the site of an El Mercado restaurant. But the article is mostly about showing us how bad the effects were from the crash at the end of the Golden Era. It was very hard for the early arcades to survive with increasing competition from home game consoles and personal computers, and the proliferation of the games into stores and restaurants.
Forgotten Arcades #5 #6 & #7
Computer Madness - 2414 S. Lamar Blvd.
Electronic Encounters - 1701 W Ben White Blvd (Southwood Mall)
The Outer Limits Amusements Center - 1409 W. Oltorf
March 4, 1982
'Quartermania' stalks South Austin
School officials, parents worried about effects of video games
A fear Is haunting the video game business. "We call it 'quartermania.' That's fear of running out of quarters," said Steve Stackable, co-owner of Computer Madness, a video game and foosball arcade at 2414 S. Lamar Blvd. The "quartermania" fear extends to South Austin households and schools, as well. There it's a fear of students running out of lunch money and classes to play the games. Local school officials and Austin police are monitoring the craze. They're concerned that computer hotspots could become undesirable "hangouts" for students, or that truancy could increase because students (high-school age and younger) will skip school to defend their galaxies against The Tempest.
So far police fears have not been substantiated. Department spokesmen say that although more than half the burglaries in the city are committed by juveniles during the daytime, they know of no connection between the break-ins and kids trying to feed their video habit But school and parental worries about misspent time and money continue. The public outcry in September 1980 against proposals to put electronic game arcades near two South Austin schools helped persuade city officials to reject the applications. One proposed location was near Barton Hills Elementary School. The other was South Ridge Plaza at William Cannon Drive and South First Street across from Bedlchek Junior High School.
Bedichek principal B.G. Henry said he spoke against the arcade because "of the potential attraction it had for our kids. I personally feel kids are so drawn to these things, that It might encourage them to leave the school building and play hookey. Those things have so much compulsion, kids are drawn to them like a magnet Kids can get addicted to them and throw away money, maybe their lunch money. I'm not against the video games. They may be beneficial with eye-hand coordination or even with mathematics, but when you mix the video games during school hours and near school buildings, you might be asking for problems you don't need."
A contingent from nearby Pleasant Hill Elementary School joined Bedichek in the fight back in 1980, although principal Kay Beyer said she received her first formal call about the games last Week from a mother complaining that her child was spending lunch money on them. Beyer added that no truancy problems have been related to video game-playing at a nearby 7-11 store. Allen Poehl, amusement game coordinator for Austin's 7-11 stores, said company policy rules out any game-playing by school-age youth during school hours. Fulmore Junior High principal Bill Armentrout said he is working closely with operators of a nearby 7-1 1 store to make sure their policy is enforced.
The convenience store itself, and not necessarily the video games, is a drawing card for older students and drop-outs, Armentrout said. Porter Junior High principal Marjorie Ball said that while video games aren't a big cause of truancy, "the money (spent on the games) is a big factor." Ball said she has made arrangements with nearby businesses to call the school it students are playing the games during school hours. "My concern is that kids are basically unsupervised, especially at the 24-hour grocery stores. That's a late hour for kids to be out. I would like to see them (games) unplugged at 10 p.m.," adds Joslin Elementary principal Wayne Rider.
Several proprietors of video game hot-spots say they sympathize with the concerns of parents and school officials. No one under 18 is admitted without a parent to Chuck E. Cheese's Pizza Time Theatre at 4211 S. Lamar. That rule, says night manager David Dunagan, "keeps it from being a high school hangout. This is a family place." Jerry Zollar, owner of J.J. Subs in West Wood Shopping Center on Bee Cave Road, rewards the A's on the report cards of Eanes school district students with free video games. "It's kind of a community thing we do in a different way. I've heard from both teachers and parents . . . they thought this was a good idea," said Zollar.
Electronic Encounters in Southwood Mall last year was renovated into a brightly lit arcade. "We're trying to get away from the dark, barroom-type place. We want this to be a place for family entertainment We won't let kids stay here during school hours without a written note from their parents, and we're pretty strict about that," said manager Kelly Roberts. Joyce Houston, who manages The Outer Limits amusements center at 1409 W. Oltorf St. along with her husband, said, "I wouldn't let my children go into some of the arcades I've visited. I'm a concerned parent, too. We wanted a place where the whole family could come and enjoy themselves."
Well you can see which way the tone of all these articles is going. There were some crimes committed at some arcades but all of them tended to have a negative reputation for various reasons. Parents and teachers were very skeptical of the arcades being in the neighborhoods to the point of petitioning the City Government to restrict them. Three arcades are mentioned besides Chuck-E-Cheese. Electronic Encounters in Southwood Mall, The Outer Limits amusements center at 1409 W. Oltorf, and Computer Madness, a "video game and foosball arcade" at 2414 S. Lamar Blvd.
Forgotten Arcade #8
Smitty's Galaxy of Games - Lake Creek Parkway
February 25, 1982
Arcades fighting negative image
Video games have swept across America, and Williamson and Travis counties have not been immune. In a two-part series, Neighbor examines the effects the coin-operated machines have had on suburban and small-town life.
Cities have outlawed them, religious leaders have denounced them and distraught mothers have lost countless children to their voracious appetites. And still they march on, stronger and more numerous than before. A new disease? Maybe. A wave of invading aliens from outer space? On occasion. A new type of addiction? Certainly. The culprit? Video games. Although the electronic game explosion has been mushrooming throughout the nation's urban areas for the past few years, its rippling effects have just recently been felt in the suburban fringes of North Austin and Williamson County.
In the past year, at least seven arcades armed with dozens of neon quarter-snatchers have sprung up to lure teens with thundering noises and thousands of flashing seek-and-destroy commands. Critics say arcades are dens of iniquity where children fall prey to the evils of gambling. But arcade owners say something entirely different. "Everybody fights them (arcades), they think they are a haven for drug addicts. It's just not true," said Larry Grant of Austin, who opened Eagle's Nest Fun and Games on North Austin Avenue in Georgetown last September. "These kids are great" Grant said the gameroom "gives teenagers a place to come. Some only play the games and some only talk.
In Georgetown, if you're from the high school, this is it." He said he's had very few disturbances, and asks "undesirables" to leave. "We've had a couple of rowdies. That's why I don't have any pool tables they tend to attract that type of crowd," Grant said.
Providing a place for teens to congregate was also the reason behind Ron and Carol Smith's decision to open Smitty's Galaxy of Games on Lake Creek Parkway at the entrance to Anderson Mill. "We have three teenage sons, and as soon as the oldest could drive, it became immediately apparent that there was no place to go around here," said Ron, an IBM employee who lives in Spicewood at Balcones. "This prompted us to want to open something." The business, which opened in August, has been a huge success with both parents and youngsters. "Hundreds of parents have come to check out our establishment before allowing their children to come, and what they see is a clean, safe environment managed by adults and parents," Ron said. "We've developed an outstanding rapport with the community." Video arcades "have a reputation that we have to fight," said Carol.
Kathy McCoy of Georgetown, who last October opened Krazy Korner on Willis Street in Leander, agrees. "We've got a real good group of kids," she said. "There's no violence, no nothing. Parents can always find their kids at Krazy Korner."
While all the arcade owners contacted reported that business is healthy, if not necessarily lucrative, it's not as easy for video entrepreneurs to turn a profit as one might imagine. A sizeable investment is required. Ron Smith paid between $2,800 and $5,000 for each of the 30 electronic diversions at his gameroom.
Grant said his average video game grosses about $50 a week, and his "absolute worst" game, Armor Attack, only $20 a week. The top machines (Defender and Pac-Man) can suck in an easy $125 a week. That's a lot of quarters, 500 to be exact but the Eagle's Nest and Krazy Korner pass half of them on to Neelley Vending Company of Austin which rents them their machines. "At 25 cents a shot, it takes an awful lot of people to pay the bills," said Tom Hatfield, district manager for Neelley.
He added that an owner's personality and the arcade's location can make or break the venture. The game parlor must be run "by an understanding person, someone with patience," Hatfield said. "They cannot be too demanding on the kids, yet they can't let them run all over them." And they must be located in a spot "with lots of foot traffic," such as a shopping center or near a good restaurant, he said. "And being close to a school really helps." "Video games are going to be here permanently, but we're going to see some operations not going because of the competition," which includes machines in virtually every convenience store and supermarket, Hatfield said.
This article talks about three arcades. One in Georgetown called Eagles Nest, another in Leander called Krazy Korner, and a third called Smitty's Galaxy of Games on Lake Creek Parkway "on the fringes of North Austin". This is the one I remember the older kids talking about when I was a little kid. There was once a movie theater across the street from the Westwood High School football stadium and behind that was Smitty's. Today I think the building was bulldozed long ago and the space is part of the expanded onramp to 183 today. Eventually another unrelated arcade was built next to the theater that became Alamo Lakeline. It was another site of some unrecorded epic Street Fighter 2 and Mortal Kombat tournaments in the 90s.
But the article written before the end of the Golden Era tell us much about the pushback I was talking about earlier. Early arcades were seen as "dirty" places in some circles, and the owners of the arcades in Williamson County had to stress how "clean" their establishments were. This other article from a couple of weeks later tells of how area school officials weren't worried about video games and tells us more arcades in Round Rock and Cedar Park. Apparently the end of the golden age lasted a bit longer than usual in this area.
At some point in the next few years the bubble burst, and places like Smitty's were gone by the late 80s. But the distributors quoted earlier were right that arcade games weren't going completely away. In the mid 1980s LeFun opened up next in the Scientology building at 2200 Guadalupe on the drag. Down a few doors past what used be a coffee shop and a CVS was Einsteins Arcade. Both of those survived into the 21st century. I remember the last time I was at Einsteins I got my ass beat in Tekken by a kid half my age. heheh
That's all for today. There were no Bonus Pics in the UT archive of arcades (other than the classical architectural definition). I wanted to pass on some Bonus newspaper articles (remember to click and zoom in with the buttons on the right to read) about Austin arcades anyway but first a small story.
I mentioned earlier the secret of the UT Student Union. I have no idea what it looks like now but in the 90s there was a sizable arcade in with the bowling alley in the basement. Back in 1994 when I used to sneak in, they featured this bizarre early attempt at virtual reality games. I found an old Michael Barnes Statesman article about it dated February 11, 1994. Some highlights:
Hundreds of students and curiosity-seekers lined up at the University of Texas Union to play three to five minutes of Dactyl Nightmare, Flying Aces or V-Tol, three-dimensional games from Kramer Entertainment. Nasty weather delayed the unloading of four huge trunks containing the machines, which resemble low pulpits. Still, players waited intently for a chance to shoot down a fighter jet, operate a tilt-wing Harrier or tangle with a pterodactyl. Today, tickets will go on sale in the Texas Union lobby at 11:30 a.m. for playing slots between noon and 6 p.m.
Players, fitted with full helmets, throttles and power packs, stood on shiny gray and yellow platforms surrounded by a circular guard rail. Seen behind the helmet's goggles were computer simulated landscapes, not unlike the most sophisticated video games, with controls and enemies viewed in deep space. "You're on a platform waiting to fight a human figure," said Jeff Vaughn, 19, of Dactyl Nightmare. "A pterodactyl swoops down and tries to pick you up. You have to fight it off. You are in the space and can see your own body and all around you. But if you try to walk, you have to use that joy stick to get around."
"I let the pterodactyl carry me away so I could look down and scan the board," said Tom Bowen of the same game. "That was the way I found out where the other player was." "Yeah, it's cool just to stand there and not do anything," Vaughn said. The mostly young, mostly male crowd included the usual gaming fanatics, looking haggard and tense behind glasses and beards. A smattering of women and children also pressed forward in a line that snaked past the lobby and into the Union's retail shops.
"I don't know why more women don't play. Maybe because the games are so violent," said Jennifer Webb, 24, a psychology major whose poor eyesight kept her from becoming a fighter pilot in real life. "If the Air Force won't take me, virtual reality will." "They use stereo optics moving at something like 60 frames a second," said computer science major Alex Aquila, 19. "The images are still pretty blocky. But once you play it, you'll want to play it again and again." With such demand for virtual reality, some gamesters wondered why an Austin video arcade has not invested in at least one machine.
The gameplay looked like this.
Bonus Article #1 - "Video fans play for own reasons" (Malibu Grand Prix) - March 11, 1982
Bonus Article #2 - "Pac-Man Cartridge Piques Interest" - April 13, 1982
Bonus Article #3 - "Video Games Fail Consumer" - January 29, 1984
Bonus Article #4 - "Nintendoholics/Modems Unite" - January 25, 1989
Bonus Article #5 and pt 2 "Two girls missing for a night found at arcade" (truly dedicated young gamers) - August 7, 2003
submitted by s810 to Austin [link] [comments]

GPU Passtrough : Black screen issue

Hi everyone, i'm trying to passstrough one of my GPU to my "Windows VM" because unfortunatly i need some apps that don't exist on linux (like Fusion 360).
I've essentially 3 GPU available, but, they are old/veryold, i don't have anything more recent, so they are all in "LEGACY" (i use seabios) and not UEFI. (PS : Please consider their age, it's not for gaming, just for running apps)
In a best situation, i would like the GT 320 to work because it's the most powerfull from the list. But unfortunatly i can't get any cards to work.
PS : I hope is not too long for you to read, i spent all the day on that, tried everything i could...
Some information for the issue :
Here is my grub command line :
video=vesafb:off,efifb:off amd_iommu=on iommu=pt
Here is my /etc/mkinitcpio.conf modules config :
MODULES=(vfio vfio_iommu_type1 vfio_pci vfio_virqfd amdgpu radeon)
Here is some dmesg results :
sudo dmesg | grep -i vfio [ 2.233506] VFIO - User Level meta-driver version: 0.3 [ 2.239236] vfio-pci 0000:05:00.0: vgaarb: changed VGA decodes: olddecodes=io+mem,decodes=io+mem:owns=none [ 2.255885] vfio_pci: add [10de:104a[ffffffff:ffffffff]] class 0x000000/00000000 [ 2.272632] vfio_pci: add [10de:0e08[ffffffff:ffffffff]] class 0x000000/00000000 [ 91.517101] audit: type=2501 audit(1612723506.350:208): pid=612 uid=0 auid=4294967295 ses=4294967295 subj==unconfined msg='virt=kvm resrc=cgroup reason=allow vm="ubuntu20.10" uuid=c624553d-4f0b-4cce-8efa-a1cb624dee62 cgroup="/sys/fs/cgroup/devices/machine.slice/machine-qemu\x2d1\x2dubuntu20.10.scope/" class=path path="/dev/vfio/12" rdev=EC:00 acl=rw exe="/usbin/libvirtd" hostname=? addr=? terminal=? res=success' [ 93.082929] vfio-pci 0000:05:00.0: enabling device (0000 -> 0003) [ 93.102928] vfio-pci 0000:05:00.1: enabling device (0000 -> 0002) [ 287.116407] vfio-pci 0000:05:00.0: vgaarb: changed VGA decodes: olddecodes=io+mem,decodes=io+mem:owns=none
[ 0.000000] Command line: BOOT_IMAGE=/boot/vmlinuz-5.10-x86_64 root=UUID=ef7f6a6e-0b04-4dcb-b7e6-6b72f1ee25ce ro quiet splash apparmor=1 security=apparmor resume=UUID=2cc6254e-c31b-4542-bfb7-b190606857b9 udev.log_priority=3 video=vesafb:off,efifb:off amd_iommu=on iommu=pt [ 0.109252] Kernel command line: BOOT_IMAGE=/boot/vmlinuz-5.10-x86_64 root=UUID=ef7f6a6e-0b04-4dcb-b7e6-6b72f1ee25ce ro quiet splash apparmor=1 security=apparmor resume=UUID=2cc6254e-c31b-4542-bfb7-b190606857b9 udev.log_priority=3 video=vesafb:off,efifb:off amd_iommu=on iommu=pt [ 0.430847] iommu: Default domain type: Passthrough (set via kernel command line) [ 0.838996] pci 0000:00:00.0: Adding to iommu group 0 [ 0.839008] pci 0000:00:02.0: Adding to iommu group 1 [ 0.839020] pci 0000:00:04.0: Adding to iommu group 2 [ 0.839034] pci 0000:00:09.0: Adding to iommu group 3 [ 0.839045] pci 0000:00:11.0: Adding to iommu group 4 [ 0.839066] pci 0000:00:12.0: Adding to iommu group 5 [ 0.839076] pci 0000:00:12.2: Adding to iommu group 5 [ 0.839097] pci 0000:00:13.0: Adding to iommu group 6 [ 0.839109] pci 0000:00:13.2: Adding to iommu group 6 [ 0.839121] pci 0000:00:14.0: Adding to iommu group 7 [ 0.839133] pci 0000:00:14.2: Adding to iommu group 8 [ 0.839144] pci 0000:00:14.3: Adding to iommu group 9 [ 0.839158] pci 0000:00:14.4: Adding to iommu group 10 [ 0.839169] pci 0000:00:14.5: Adding to iommu group 11 [ 0.839181] pci 0000:00:15.0: Adding to iommu group 12 [ 0.839201] pci 0000:00:16.0: Adding to iommu group 13 [ 0.839214] pci 0000:00:16.2: Adding to iommu group 13 [ 0.839250] pci 0000:01:00.0: Adding to iommu group 14 [ 0.839264] pci 0000:01:00.1: Adding to iommu group 14 [ 0.839276] pci 0000:02:00.0: Adding to iommu group 15 [ 0.839289] pci 0000:03:00.0: Adding to iommu group 16 [ 0.839293] pci 0000:05:00.0: Adding to iommu group 12 [ 0.839299] pci 0000:05:00.1: Adding to iommu group 12
I hope it will be enough for you to help me
here is the issue :
The GPU is detected on the VM, On windows with nvidia drivers, Windows detect for example my "GT 320" (it's the same for all) but cannot use it because of code 43. I know there is "virtualisation prevention check" but i think i didn't make mistake on my VM xml, and i also tried a old driver that didn't have this dumb protection and : not working too.
Another thing weird is a screenshot from GPU-Z :
https://imgur.com/5jfNAY8
All those "unknow" and 0MB Memory size ?
I also tried on a linux distro, i took POP OS with "nvidia drivers" and.. it's the same as Windows, GPU detected, but not used.
BUT i tried something else that confirm me that something is wrong : If i plug a HDMI cable to the GPU, and remove the spice display and "QXL", all i got on my screen is : "NO SIGNAL" like if the GPU was turned off or in a zombie state
I also tried to specify the GPU BIOS, unfortunatly no change.
Here is for example my Windows XML :
``` win2k12 26c1161f-b0ee-4eaa-a474-eb23947b3d16 /libosinfo:libosinfo 4194304 4194304 4 hvm destroy restart destroy /usbin/qemu-system-x86_64
/qemu:commandline
```
And finaly my specs :
  • CPU : AMD FX 8320.
  • Motherboard : GIGABYTE GA 970A-DS3P FX, latest bios update since there is none
  • Primary GPU (for linux) : R9 290
  • BIOS Settings : CSM disabled, "Windows 8" mode, IOMMU enabled
  • Main OS : Manjaro Linux with Kernel 5.10
Thanks you for having reading me, i hope we together find a solution because, it's seems to be hard ..
submitted by totalgaara to VFIO [link] [comments]

Don’t make me say I told you so...again. Last call SPCE

Don’t make me say I told you so...again. Last call SPCE
I’m tired of saying I told you so in the comments sections. Read this DD to get rich
Listen up autists. I know a war is going on but you would be stupid to not yeet some money at this. I know, we have talked about it before but things are really starting to cook this time. There arent enough rocket emojis to explain what is about to happen so Ill give an obligatory 10.
🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀
The moment is finally upon us for SPCE to start making serious moves and this is pre-revenue, pre-flight, and pre-publicity. So what is all the hype, why are people confident in its future, and why are they right? One this is for certain this is NOT, I repeat NOT, just a space tourism company.
Let me first introduce you to the staff and some key players:
🚀Founder - Sir Richard Branson: Founder of the Virgin Group (Virgin Mobile, Virgin Atlantic, etc.) 🚀CEO - Michael Colglazier: Former President and Managing Director of Disney Parks International 🚀 (Chief Space Officer) - George Whitesides: Former Chief of Staff NASA 🚀CFO - Jon Campagna: Former Corporate Controller of ICON Aircraft Inc.
Noteworthy Investors: 🚀Vanguard 🚀Bank of America 🚀Morgan Stanley 🚀ARKQ and now ARKX 🚀Boeing 🚀Chamath Palihapitiya (Also a Virgin Galactic Chairman) 🚀Cathie Wood
Partners: 🚀Boeing ( investohopes to be a part of the hypersonic point-to-point travel ) 🚀Rolls Royce ( designing and developing engine propulsion technology for high speed commercial aircraft as well as interior design ) 🚀NASA ( a plethora of tasks including transportation to the ISS, research, and hypersonic point-to-point travel ) 🚀Lockheed Martin ( developer of the Supersonic X-59 plane which will be used for testing hypersonic travel ) 🚀Under Armour (suits)
Timeline of events:
  1. 🚀Q4 2020🚀: The FAA test flight occurred but it "failed" according to stupid people. Smart people know it was a successful test of the machines fail-safe technology. It was due to a software issue that didn't allow the rocket to ignite. This is a success to smart people because the biggest concern before was "wHaT iF iT bLoWs uP!?" but now that the fail safes have been successfully tested, that is no longer a concern. The software issue has been identified and TODAY they are launched Eve (the mothership for gliding tests, this is an indicator that they will be announcing a new test flight window in the next week or so)
  2. 🚀Q1 2021🚀: Sir Richard Branson has been on several media outlets quoted saying that he himself will take a flight up marking the start of commercial operations in the next 2-3 months. This is the start of publicity and marketing, and the re-launch of ticket sales. So far roughly 600+ tickets have been sold and these will be the first clients to go up. Notable clients include: Leonardo DiCaprio, Tom Hanks, Brad Pitt, Angelina Jolie, Russell Brand, Lady Gaga, Katy Perry, Justin Bieber, and Ashton Kutcher. The interior of SpaceShipTwo has 16 cameras which will be engaged during the duration of the flight and will capture these stars, quite literally in the stars as they float around in microgravity for several minutes. This will be recorded and surely uploaded to their social media. I imagine some of these individuals like Justin Bieber, Katy Perry, and Lady Gaga will attempt to shoot a music video using this footage. Ticket sales will also resume again at this point.
  3. 🚀2021🚀: For the rest of 2021 Virgin Galactic will be sending clients to space all the while they will be pushing profits in R&D for future endeavors, such as the hypersonic point-to-point travel which will be discussed later. They will also be building out more Spaceports and ships in order to conduct more flights. According to the last investors meeting, each spaceport is predicted to generate $1B/year.
  4. 🚀Around 2025🚀: The hypersonic point-to-point ship will be complete and ready for commercial operation. This will revolutionize human travel. To put it into perspective, the International Space Station circles the globe in 90 minutes, and when this plane is complete, so will we. Preliminary indicators suggest that a trip from NYC to Sydney, Australia would take roughly 30 minutes.
  5. The possibilities are as limited as space and I won't make your eyes bleed as we talk hypotheticals. I do however want to address highly likely revenue streams we could expect.
Revenue Streams (amount of revenue measured in rockets):
  1. Space Tourism🚀🚀🚀🚀🚀
  2. Hypersonic point-to-point travel🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀
  3. Space Force https://spacenews.com/traditional-launch-services-may-not-suit-the-needs-of-the-future-space-force/🚀🚀🚀
  4. NASA Contracts ( astronaut training, payloads, taxi services, etc)🚀🚀🚀🚀🚀🚀🚀🚀🚀
  5. Booster Services 🚀🚀
    1. Now, there is no news on this, but this is my prediction and what I would attempt to achieve. As hypersonic travel becomes the standard way for humans to traverse the globe there will need to be a way to make it possible and affordable for the general public. Virgin Galactic cannot achieve this on their own and current airlines (Delta, Southwest, etc.) cannot convert to Spaceship companies either. With Virgin Galactics unique approach and design, they could become a booster service for airlines. Airlines will need to design a space plane that is capable of hypersonic travel and Virgin Galactic will use their mothership to carry these planes to sub-orbit.
  6. While Virgin Galactic is currently operating in the sub-orbital space, I am sure they will begin working on deeper space projects for asteroid mining, moon operations, etc.
Common Objections and Rebuttals:
  1. Who would be able to afford this and even if they could, why would they?
    1. There are around 42 million people in the world with a net worth of $5 million where $250k is extremely affordable. The price of the ticket is the same price of chartering a yacht for the weekend. Except instead of playing on a boat for two days, you go to space for a few minutes. Yes, the complete trip lasts around 90 minutes, but we are talking about going to Space. Virtually anyone would say that's something they long to do because that is human nature, if you look at people with high net worth they spend their money on much more ridiculous things. Not only is it human desire to want to go, it has the "Johnson's effect" as well. The Johnson's effect is an old sales analogy, where someone in your neighborhood would say "Oh did you see the Johnson's got a new Porsche?" Inclining you the observer who has the capital to feel the competitive nature and want to also have said clout. So yes, there is very much latent demand on this service. As explained earlier there are already 600+ pre-sold tickets including highly renown individuals and 900+ who have reserved a slot for a future ticket purchase. Note that these ticket sales only stopped because Virgin Galactic stopped them and will resume ticket sales Q1 2021. Virgin Galactic could currently handle 50 flights per year per plane and has recently finished their second plane, meaning they can handle 100 of the 1400 pre-purchased flights over 2021. So, even as Virgin Galactic scales, there is enough customers already to cover operating costs and the development of new planes for several years.
  2. Wow so you get to go to space for all of two minutes?
    1. People who say this are people who can't afford it. That might sound harsh, but it is that simple. Very few humans would pass up on this opportunity for such a magical thing if they could actually afford it.
  3. It's not really "space"
    1. Who cares? You get to experience microgravity and float around. You get to see the curvature of the Earth. You get to officially be called an astronaut. The media will not be attempting to point out this very minute, arrogant point. Again, only people who can't afford it will be pointing it out purely out of jealously or disbelief in the Space Age that is upon us.
  4. People only invest in this because they can't invest in SpaceX.
    1. Not true. First off, they are completely different markets. SpaceX is orbital, Virgin Galactic is sub-orbital. A SpaceX tour would take you into deeper space for around a week and costs somewhere around $52 million. Secondly, even if SpaceX is a direct competitor I hardly see how that's a bad thing. Competition drives commerce, and to have Elon Musk being your direct competitor, that would only bolster Virgin Galactic. Thirdly, there is potential for partnership between these two companies in the future. A collaboration of completely different and unique technologies to overcome the challenges of the Space Age. Finally, SpaceX news and Elon Musk hype will mean space news and space hype, also helping Virgin Galactic. When/if SpaceX IPO's I will definitely scoop up some of that, but I won't sell SPCE to do so.
What I imagine by 2035:
Spaceports all across the globe, connected by the Virgin Hyperloop (for those who don't know it's another Virgin project that allows humans to travel faster than the speed of sound through tunnels). At this point, Virgin Galactic will already be partnered with other major airlines who have created space planes, very much reducing the cost and barrier to entry. Meaning any human who would have normally have flown "first-class" will now have the ability to end up anywhere on the planet in under an hour. Virgin Galactic will also partner with shipping companies and if you're impressed with 2 day delivery, how does 2-hour delivery sound? Packages moved via space plane, then into a hyper loop to your distribution center, and finally automatically driven to your home via autonomous AI. All the while Virgin Galactic is innovating new technologies for deeper space missions, working with the Space Force, and continuing space tourism.
This is not some flashy new technology, this is the revolution of human travel. This is not sci-fi, it is simply sci. The future truly is now and we all have an opportunity to be a part of it. Thanks for listening and big disclaimer, I clearly own SPCE shares, because at this point, it doesn't make sense not to.
TLDR: I know you've heard about SPCE before and I know we are at war and I'm holding strong 500 shares GME @ $17, but the rockets are LITERALLY fueling up and you will LITERALLY miss the trip to space if you don't buy before the announcement. Last time it was announced the price was around $23 and ran up to $35, back down to $23 after the "failed" test flight. SPCE is currently sitting at $33. The test flight window will be announce anywhere within the next week or two and will probably run up to 37-40. After it is successful we are looking at 50, after Branson goes up around 70. Once other celebrities start going up and blasting it on their social media we will easily break 100. I don't know how many wins I could post before you retards start listening to me. I took out a 12k loan 4 months ago and now have 96k. The play, I would buy shares. God forbid this test flight has a malfunction as well you dont want them expiring worthless. But hold on til the end of 2021 and youll be loaded. u/DeepFuckingValue yeet a million at this and you'll easily become a $50 millionaire over the next few years. I would if I had more money.
TLDR2: If my TLDR was too long and you didnt read. Buy fucking SPCE, you're just throwing cash away. Been calling this one since 17
submitted by hooman_or_whatever to wallstreetbets [link] [comments]

26 Capital Corp (ADERU) is a new at-NAV SPAC with world-leading online gambling expertise - worth a bet

EDIT - one week after i posted this, Britain's most successful hedge fund manager Michael Platt has taken a 6.5% stake
tl;dr
At-NAV new SPAC with world-leading expertise in online gambling. Worth a bet on potential to be next DKNG on the hype train
   
+++++++
Hi all - have had a lot of great tips from this sub. Hopefully this pays some of you back. I have been watching and researching this since 23 December when it first filed S1, awaiting the units to be listed - they are available today trading as ADERU
Positions - 500 units @ 10.42 to start. Will be monitoring and building position below $15, especially if attention starts to build ahead of units and warrants splitting and shares coming available to Robinhood.
(My other SPAC positions are OPEN, IPO-E-F, PSTH, FUSE, PIPP, ACTC, CCIV and DMYD, 100 to 1000 shares each mostly around NAV and numerous warrants and options around these.)
As ever, this is not investment advice and do your own research
+++++++
   
26 Capital Acquisition Corp or ADER
is a 240m SPAC with usual terms - 10$ units, 1/2 warrants. Seeking a merger in "gaming and gaming technology, branded consumer, lodging and entertainment, and Internet commerce sectors".
I think this is highly worth a play on the online gambling hype if you can get in at near NAV, based entirely on the management which is unbeatable in its knowledge of the gambling industry
   
CEO Jason Ader
has held director level positions at Las Vegas Sands Corp. ($42bn one of biggest casino groups in world), IGT (£3.72bn multinational gambling firm specialised in software and slot machines) and Playtech (£1.4bn multinational gambling software firm)
Before starting his own fund in 2013 he was regularly ranked Wall Street's top analyst on the gambling and leisure sector
His fund, Spring Owl Capital, is a small activist fund focused on gambling and leisure. They are probably most famous for ousting the CEO of Viacom in 2016 and a crusade against Yahoo CEO Marissa Meyer in 2015.
Ader knows the gambling - and online gambling - industry inside out. He drove bWin to a £1.1bn takeover by gambling giant GVC (now Entain) in 2016, and has been driving similar change and demands for improvement at board level at Playtech
The fund mostly manages money for a select group of wealthy families, which could be a positive sign for the SPAC (although I don't know how much skin in the SPAC the fund has, if any)
Here is a video of Ader from November talking about how he's excited about SPACs. He talks about how he has been advising certain States about legalising sports betting and how to maximise value and liquidity by linking up with European companies in the space (Playtech e.g.??).
Ader is extremely bullish on US legalising online casino and more sports betting options, accelerated by need for revenue because of pandemic
   
Rafi Ashkenazi
One of the most highly respected names in the online gambling world, including COO and CEO positions at major online gambling firms such as Playtech and Stars Group (a world leader in online poker and casino). At Stars he led the $4.7bn takeover of Sky Betting to create the world's largest publicly listed online betting firm in 2018. Most recently he led the £10bn merger between Flutter (biggest gambling company in world by revenue, market cap £26bn), and Stars Group (Ader also involved). Also has connections into the booming Israel tech space which is interesting
   
Joseph Kaminkow
Special Advisor to the Chief Product Officer at Aristocrat, a leading gambling software provider and games publisher, previously Vice President of Game Design at Zynga Inc. This guy is a former video game / pinball designer who is credited with revolutionising the slots industry after moving into gambling software from video games in 1999. Regarded as a "legend" and "hall of famer" in this niche. At Zynga he designed so-called 'social casino games' which don't involve real-money gambling but are otherwise basically gambling apps (revenue from microtransactions etc). 130 patents on gambling/gaming design inventions
   
Greg Lyss
This is a very interesting but extremely low profile person. He was Bill Ackman a.k.a SPACman's right hand man at Gotham Capital. Ackman respected him so much that when Ackman set up a personal hedge fund to invest the Ackman family's money, he put Lyss in charge of it. To repeat - Bill Ackman thinks this guy is such a good investor and trustworthy that he put him in charge of investing his family's money. Don't know anything more about him, but I like this association with Ackman, which suggests to me some integrity around management of this SPAC, especially as the gambling world can be very murky.
The other member of the team is the CFO of SpringOwl with 20+ years' hedge fund experience and not notable (although clearly competent)
   
Thesis / potential targets
Based on the above experience and many public comments by Ader over the past year, I would be very surprised if ADER is not looking to merge with an online gambling technology provider / existing online betting website / social casino app / possibly a supporting technology provider
They are activist inventors, and specifically say in the IPO prospectus that they could look for businesses that can benefit from turnaround or are not being run well. I speculate that their deep knowledge of the European / global online gambling industry means they have a target in mind that they think would benefit from their expertise and US liberalisation of gambling legislation.
   
1) Ader believes the listing of UK-listed gambling companies in US is immediately big in terms of market cap because of the premium on online gambling stocks in US. He has pitched DraftKings to takeover Playtech and called on Playtech to spin off non-core business. This makes me wonder if he would spin off some element of Playtech to list in US to cash in on gambling hype.
This might be Finalto.com / TradeTech which is an online financial platform owned by Playtech. Playtech has been trying to sell this for 200 - 240m since August so it fits. This company provides liquidity and trading to brokerages and runs markets.com a trading site. I wouldn't be that excited although apparently the business has been booming during COVID and there could be a decent pop just on fintech hype.
   
2) This could be a 'picks and shovel' type data/B2B betting software play a la DMYD, or something like e.g. Israel based CRM software Optimove which works with some of biggest online gambling cos and has links to Ashkenazi. This would be interesting but probably not a huge pop
   
3) Possibly - given Ader's links to Sands - an online gambling tie-up with one of the big Vegas casinos who are desperate to get into the online betting space (see MGM's attempt to buy Entain for $8bn last week). Interestingly, Sands' owner Sheldon Adelson, previously a major opponent of online betting, has just died. Ader predicted a few months ago that Sands would be moving in this direction.
“There’s no stopping online gaming,” Ader said [before Adelson's death]. “(Las Vegas Sands’) initiatives to stop online gaming, at this stage, are largely historic. There hasn’t been a lot of spending recently to do that, especially post-pandemic.”
“I think the company will see the value created by DraftKings and FanDuel and Penn (National) Gaming and others. They’re not foolish,” Ader added. source
   
4) Ader is very confident that Macau will legalise online gambling in next year or two. Sands is big in Macau, the biggest gambling market in the world. A SaaS-type product positioned to capitalise on Asian gambling would be MASSIVE - at present however, China's attitude to gambling and local regulations mean this is unlikely
   
5) I also wonder if they might try to take legitimate one of the offshore bookmakers with big customer databases and brand recognition but which have been grey-area/illegal under US gaming legislation. For example, Five Dimes recently announced a settlement with the FBI to attempt to transition into newly legalised US markets. This might have the most hype potential
   
Potential upside
This is entirely a play on management experience and the meme factor / hype around online gambling in the US. I think if they pick a good target - which given their experience and connections seems likely - and get the right publicity and attention from retail investors looking for the next DKNG this could easily 3x and maybe 5-6x if on DKNG-type hype levels.
There is currently little spotlight on this and it is a good time to get in at NAV
   
Potential Downside
submitted by calcio1 to SPACs [link] [comments]

[A3] [EU] [WW2] [RECRUITING] 91st Airborne: Beginner-friendly and relaxed but professional WW2-Airborne Unit is recruiting for 2nd Platoon

[A3] [EU] [WW2] [RECRUITING] 91st Airborne: Beginner-friendly and relaxed but professional WW2-Airborne Unit is recruiting for 2nd Platoon
tl;dr: WW2-Milsim Unit with emphasis on being beginner friendly and not too serious outside operations looking for more members for 2nd platoon. Apply through our forums if you´re interested!
Important Links
Website: https://www.91st-airborne.com/
Official Youtube: https://www.youtube.com/watch?v=w-SC60Avmy8
Some funny videos recorded and edited by some of our guys:
Operation Glacier ; Operation Polyphemos ; recent Training Operation
Our very own newspaper:
Stars and Stripes, Nov. 2nd
Here´s some pics so you get the idea:
First Platoon, First Squad, fighting in an urban area

First Platoon, Company HQ, planning the next step

First Platoon, 2nd Squad, getting wet boots (and more)

First Platoon strolling through a forest on a nice summer day... what could go wrong?
HOW DO I JOIN?
To be a part of the unit you just need to join our Forums: https://www.91st-airborne.com/forums/. There you can fill in your (very short) application form and then you´ll get an automatic welcome message with further instructions. Just follow them and someone will be in touch with you shortly!
We only do Basic Combat Trainings for serious applicants, so please make up your mind before you decide to join us. While we do not generally reject people who already play in another unit and we don´t have mandatory attendance rules when real life clashes with your wish to play arma, we will not commit to someone who is not willing to show the same commitment to our unit. Doing a basic training for someone who doesnt wish to join after all is just wasting the time of the applicant and the trainers alike. Afteryou´ve passed the interview phase and the BCT you earned your jump wings and are considered a full member of the unit with the rank of Pvt. You´ll be then assigned to Platoon HQ for a brief probation period. Once that´s done for, you´ll be assigned to one of the Squads in the Platoon you were trained in.
GENERAL INFORMATION:
As you can see, we are a semi-professional WW2 Milsim unit that plays as US Paratroopers. We might be quite a new unit but we´re growing fast nevertheless. Currently Fox Company only consists of Company HQ and 1st Platoon with a Platoon HQ Section and 3 Rifle Squads. The 91st currently has roughly 60 members, attendance rates at the operations range between 35 - 40 players. We do aim for a full Company sized unit in the future, and are preparing the launch of our second platoon! There´s still vacant slots in there, tho, so don't you worry! Another goal of the unit is to go through different eras as time goes on, so World War II will most likely be followed by Vietnam at one point (in the far future).
The unit is relatively new and was created in May 2020 and one of our dedicated focuses is clearly to give inexperienced people a chance to play the game like it´s meant to be. That doesnt mean we are utterly inexpierienced. Our Company HQ brings tons of Milsim experience to the table and we do have several veterans of different, now disbanded or still active units. We have a whole crowd of very talented mission makers and aim for a pleasant and exciting experience for everyone. However, we are quite open to absolute newcomers and at least half of our players haven´t been in a Milsim Unit before. That means nobody will do the "Drill Sergeant" on you if you make a mistake. Every 'veteran' is there to help you and will give advice when needed. Especially your NCO's will always try to help you, be it with good advice, answering questions or doing some special short trainings to show you the ropes. Also we don´t take ourselves too serious, as you can see in the video links i posted initially.
We´re currently looking for recruits to fill up a 2nd Platoon so thatis where YOU come in! Right now, we´re fighting in France in our European Campaign, so now is the perfect time to join!
LEADERSHIP SPIRIT:
The 91st is led by the principle that, while we do act professionally and as realistic as possible during operations and training, after all we are NOT in the real US Army so we aren´t that rigid when we´re not on official stuff. While we are trying to be as professional as we are able to in the field, new players shouldn´t be afraid to join us. Our NCO´s and CO´s are not only selected by skill and competence, but by personality too. We do make sure that whoever is put in charge of a part of the unit is someone who is there for his guys and is always keen to help new players with problems they might have. You can, after all, learn game skills and tactics, but you can't unlearn being an **********.
UNIT HISTORY:
91st Parachute Infantry Regiment, Fox Company: The 91st Airborne was formed on the 4th of July 1940 as an experimental unit to be dropped behind enemy lines and disrupt enemy communication and supply lines, Recruitment started on the 9th of September 1940 and the unit was designated the 91st Parachute Infantry Regiment. [CLASSIFIED] was chosen as the location for the training facility under the name Camp Roanoke. On the 29th of April the recruits were in, under the command of Captain D. Winters and his back then XO Compton. Fox Company was the first to form. Unlike any other, this experimental unit had to meet the highest level of training as the soldiers were expected to fight without resupply for days as they jumped feet first into the chilly breeze of Axis occupied Europe. After the campaign in [CLASSIFIED] ended successfully, the 91st Airborne are currently fighting in France in the Western European Theatre of War.
WHAT WE DO:
We play as US Paratroopers in WW2, which means that the missions revolve around infantry based combat with little supplies. But the supply-situation is by far not the only difficulty we are facing during operations, since with the lack of any modern equipment, you´ll get challenged in ways you have never before. Because of that, there is a mandatory Basic Combat Training (BCT) that recruits will have to attend before they earn their Jump Wings and can join us in operations. It covers 3 phases that can be done on different dates since the training itself can be time-consuming and we see that recruits might have other plans. BCT Covers all the techniques, tactics and tools that are not part of your standard Arma III experience because of the setting or because they were added by mods. This includes but is not limited to: Our very own Code of Conduct, weapon and equipment familiarisation, formations and reaction to enemy fire, urban combat training, ACE and Enhanced Movement Mod familiarisation, Navigation without map markers or GPS and of course jumping and landing procedures. The BCT can be longer or shorter, depending on how familiar you are with the information provided. This ensures that you know the tools and tactics we use to fight and win our battles. Once BCT is completed, you are considered a full and equally respected member of the 91st Airborne. After you completed your BCT you´re a full member of the unit and can join us in our adventures. As your first assignment you´ll play as a rifleman in Platoon HQ to get a feeling for the Platoon related tactics and the general feeling of our operations. This probation period will last for 6 events, after that you´ll get your final assignment in one of the Rifle Sections. There are Platoon and Squad level live fire trainings if the Platoon HQ or the Squad Leader thinks, his or her group could use some excercise in certain areas. These always contain a little training part and an actual operation part, where we use what we´ve just learned so it doesnt get dull and theoretical. Operations revolve typically around a single target that needs to be taken, with several secondary targets along the way. Primary targets can be villages, cities, strategically valuable positions or enemy officers we need to capture. Our excellent mission makers make sure that the missions are always balanced with the number of attending players and diverse in their setting and objectives while being part of a coherent campaign so it never get´s boring or frustrating. These operations are then, again, embedded into an consistent campaign where the outcome of our operations affect the following missions directly and indirectly.
WHAT WE DO OFFER:
  • A welcoming, friendly environment: We would rather see ourselves as a group of friends than a Milsim Unit if we are not on operations or official training.
  • Professional Operations: That however does not mean our operations devolve to a band of headless chicken running around and probably shooting each other. Both the mission files and the execution are as professional as it gets
  • Training that fits the needs of the recruits: If you´re a seasoned player we will try or best not to bore you, if it is your first time ever playing Arma we will make sure to help you getting to know everything you need
  • Promotions based on skill and character: While a candidate for a NCO or CO position has to show that he is fit for said rank, that is not limited to an understanding of tactics and other game-related topics. A candidate also must have a certain character, he has to have an open ear for the game-related problems of his men and has to be helpful and not belittling. The NCO´s and CO´s job is first and foremost to ensure that everybody enjoys the experience.
  • A new gameplay experience: The setting and the restrictions it brings as well as the mods we use to add tools create a rather unique experience that differs from your standard Arma III gameplay. The lack of equipment like GPS, NVGs or Scopes and Supressors as well as the added realism through mods like ACE and Enhanced Movement come together in a mix that might look hard but leads to an immersive and addictive experience that you don´t want to miss again after you´ve done your first operation.
  • Fun Ops: Outside of our regular official Operations and Platoon Trainings, we do have a lot of Fun Ops. Dedicated Events are planned and held outside of our regular schedule whenever the mission makers got the spare time to prepare them. These events include, but are not limited to WW2 based PVP and PVE missions (with a twist like Zombies, Monsters and Aliens) as well as the occasional non-WW2-stuff. Apart from that we also play fun WW2-related gamemodes on the server when no mission or training is being held. For now we got a resistance scenario called "Vindicta" going, which is great fun and comes with era appropriate equipment and enemies.
  • Flexibility on roles: While you can apply for a specialist slot, that doesnt mean you´ll only get to play as a rifleman when there are no vacant slots left. We do offer specialist trainings for all the different roles and encourage our squad members to play as different roles so things dont get boring. So switching classes with a squadmate or filling in for a medic who´s on vacation is absolutely possible and very much encouraged.
WHAT WE DO EXPECT:
  • A legal copy of Arma III, no DLC´s required as of now
  • Being 17+ (exceptions are possible, depends on maturity)
  • Your willingness to learn and to follow orders
  • Some knowledge of the english language. Since many of our members are not native speakers however, there is no need for perfect english, we just have to understand each other. By the way, be aware that the author of this text is no native speaker, so sorry for any errors I made along the way
  • A working microphone
  • To respect your fellow paratroopers and in return to be respected
  • A sense of humour is helpful
  • Empathy towards new players, we will not tolerate anyone belittling someone else because of his lack of experience
  • Some level of commitment, especially from players who play in other units as well. There´s no mandatory attendance rules when real life stuff happens, but we will not commit to someone who does not want to commit to us. We are, after all, a unit and not some sort of backup plan. So please do only apply if you actually want to join us and play with us. If you just want to have a look first, i can send you links to tons of video material from different operations and i´ll answer any questions you got if you PM me.
ROLES:
The 91st Airborne do offer quite a few roles which work together like cogs in a wheel. The roles are as follows:
  • Rifleman
  • Rifle Grenadier
  • Autorifleman
  • Machine Gunner
  • Machine Gunner Assistant
  • AT Specialist
  • AT Assistant
  • Radioman
  • Medic
Apart from that, there is a number of CO and NCO-Positions which you can be chosen for provided that a position is vacant and that you prove yourself character and skill-wise.
OPERATION AND TRAINING SCHEDULE:
As of now Operations start on Saturday 18:00 BST. Most of our Units members are from all around Europe so we schedule operations and trainings with that in mind. However, if you´ve got no problem with that fact, you are absolutely welcome in the 91st, wherever you might live. BCT Dates will be provided depending on how many recruits there are. As of now, Thursday is reserved for Platoon Excercises. If you can not attend our operations or excercises, we ask you to tell your Squad Leaders so they can relay that information to Company HQ. Keep in mind, the Operations need to be balanced to the number of players that will be attending so that information is vital.
That´s all, I think. Sorry for the wall of text. Feel free to PM me with any questions.
submitted by 91stAirborne to FindAUnit [link] [comments]

[A3] [EU] [WW2] [RECRUITING] 91st Airborne: Beginner-friendly and relaxed but professional WW2-Airborne Unit is recruiting for 2nd Platoon

[A3] [EU] [WW2] [RECRUITING] 91st Airborne: Beginner-friendly and relaxed but professional WW2-Airborne Unit is recruiting for 2nd Platoon
tl;dr: WW2-Milsim Unit with emphasis on being beginner friendly and not too serious outside operations looking for more members for 2nd platoon. Apply through our forums if you´re interested!
Important Links
Website: https://www.91st-airborne.com/
Official Youtube: https://www.youtube.com/watch?v=w-SC60Avmy8
Some funny videos recorded and edited by some of our guys:
Operation Glacier ; Operation Polyphemos ; recent Training Operation
Our very own newspaper:
Stars and Stripes, Nov. 2nd
Here´s some pics so you get the idea:
Adapting to the battlefield: T/5 Moore taking out a machine gun nest in a building with his bazooka and the help of T/5 Adams

2nd LT Wonko havin a close look at some of his riflemen. And his riflemen have a close look at his glorious moustache

aftermath of a convoy ambush

historical pic: back then first & only squad of first & only platoon, June 2020
HOW DO I JOIN?
To be a part of the unit you just need to join our Forums: https://www.91st-airborne.com/forums/. There you can fill in your (very short) application form and then you´ll get an automatic welcome message with further instructions. Just follow them and someone will be in touch with you shortly!
We only do Basic Combat Trainings for serious applicants, so please make up your mind before you decide to join us. While we do not generally reject people who already play in another unit and we don´t have mandatory attendance rules when real life clashes with your wish to play arma, we will not commit to someone who is not willing to show the same commitment to our unit. Doing a basic training for someone who doesnt wish to join after all is just wasting the time of the applicant and the trainers alike. Afteryou´ve passed the interview phase and the BCT you earned your jump wings and are considered a full member of the unit with the rank of Pvt. You´ll be then assigned to Platoon HQ for a brief probation period. Once that´s done for, you´ll be assigned to one of the Squads in the Platoon you were trained in.
GENERAL INFORMATION:
As you can see, we are a semi-professional WW2 Milsim unit that plays as US Paratroopers. We might be quite a new unit but we´re growing fast nevertheless. Currently Fox Company only consists of Company HQ and 1st Platoon with a Platoon HQ Section and 3 Rifle Squads. The 91st currently has roughly 60 members, attendance rates at the operations range between 35 - 40 players. We do aim for a full Company sized unit in the future, and are preparing the launch of our second platoon! There´s still vacant slots in there, tho, so don't you worry! Another goal of the unit is to go through different eras as time goes on, so World War II will most likely be followed by Vietnam at one point (in the far future).
The unit is relatively new and was created in May 2020 and one of our dedicated focuses is clearly to give inexperienced people a chance to play the game like it´s meant to be. That doesnt mean we are utterly inexpierienced. Our Company HQ brings tons of Milsim experience to the table and we do have several veterans of different, now disbanded or still active units. We have a whole crowd of very talented mission makers and aim for a pleasant and exciting experience for everyone. However, we are quite open to absolute newcomers and at least half of our players haven´t been in a Milsim Unit before. That means nobody will do the "Drill Sergeant" on you if you make a mistake. Every 'veteran' is there to help you and will give advice when needed. Especially your NCO's will always try to help you, be it with good advice, answering questions or doing some special short trainings to show you the ropes. Also we don´t take ourselves too serious, as you can see in the video links i posted initially.
We´re currently looking for recruits to fill up a 2nd Platoon so thatis where YOU come in! Right now, we´re fighting in France in our European Campaign, so now is the perfect time to join!
LEADERSHIP SPIRIT:
The 91st is led by the principle that, while we do act professionally and as realistic as possible during operations and training, after all we are NOT in the real US Army so we aren´t that rigid when we´re not on official stuff. While we are trying to be as professional as we are able to in the field, new players shouldn´t be afraid to join us. Our NCO´s and CO´s are not only selected by skill and competence, but by personality too. We do make sure that whoever is put in charge of a part of the unit is someone who is there for his guys and is always keen to help new players with problems they might have. You can, after all, learn game skills and tactics, but you can't unlearn being an **********.
UNIT HISTORY:
91st Parachute Infantry Regiment, Fox Company: The 91st Airborne was formed on the 4th of July 1940 as an experimental unit to be dropped behind enemy lines and disrupt enemy communication and supply lines, Recruitment started on the 9th of September 1940 and the unit was designated the 91st Parachute Infantry Regiment. [CLASSIFIED] was chosen as the location for the training facility under the name Camp Roanoke. On the 29th of April the recruits were in, under the command of Captain D. Winters and his back then XO Compton. Fox Company was the first to form. Unlike any other, this experimental unit had to meet the highest level of training as the soldiers were expected to fight without resupply for days as they jumped feet first into the chilly breeze of Axis occupied Europe. After the campaign in [CLASSIFIED] ended successfully, the 91st Airborne are currently fighting in France in the Western European Theatre of War.
WHAT WE DO:
We play as US Paratroopers in WW2, which means that the missions revolve around infantry based combat with little supplies. But the supply-situation is by far not the only difficulty we are facing during operations, since with the lack of any modern equipment, you´ll get challenged in ways you have never before. Because of that, there is a mandatory Basic Combat Training (BCT) that recruits will have to attend before they earn their Jump Wings and can join us in operations. It covers 3 phases that can be done on different dates since the training itself can be time-consuming and we see that recruits might have other plans. BCT Covers all the techniques, tactics and tools that are not part of your standard Arma III experience because of the setting or because they were added by mods. This includes but is not limited to: Our very own Code of Conduct, weapon and equipment familiarisation, formations and reaction to enemy fire, urban combat training, ACE and Enhanced Movement Mod familiarisation, Navigation without map markers or GPS and of course jumping and landing procedures. The BCT can be longer or shorter, depending on how familiar you are with the information provided. This ensures that you know the tools and tactics we use to fight and win our battles. Once BCT is completed, you are considered a full and equally respected member of the 91st Airborne. After you completed your BCT you´re a full member of the unit and can join us in our adventures. As your first assignment you´ll play as a rifleman in Platoon HQ to get a feeling for the Platoon related tactics and the general feeling of our operations. This probation period will last for 6 events, after that you´ll get your final assignment in one of the Rifle Sections. There are Platoon and Squad level live fire trainings if the Platoon HQ or the Squad Leader thinks, his or her group could use some excercise in certain areas. These always contain a little training part and an actual operation part, where we use what we´ve just learned so it doesnt get dull and theoretical. Operations revolve typically around a single target that needs to be taken, with several secondary targets along the way. Primary targets can be villages, cities, strategically valuable positions or enemy officers we need to capture. Our excellent mission makers make sure that the missions are always balanced with the number of attending players and diverse in their setting and objectives while being part of a coherent campaign so it never get´s boring or frustrating. These operations are then, again, embedded into an consistent campaign where the outcome of our operations affect the following missions directly and indirectly.
WHAT WE DO OFFER:
  • A welcoming, friendly environment: We would rather see ourselves as a group of friends than a Milsim Unit if we are not on operations or official training.
  • Professional Operations: That however does not mean our operations devolve to a band of headless chicken running around and probably shooting each other. Both the mission files and the execution are as professional as it gets
  • Training that fits the needs of the recruits: If you´re a seasoned player we will try or best not to bore you, if it is your first time ever playing Arma we will make sure to help you getting to know everything you need
  • Promotions based on skill and character: While a candidate for a NCO or CO position has to show that he is fit for said rank, that is not limited to an understanding of tactics and other game-related topics. A candidate also must have a certain character, he has to have an open ear for the game-related problems of his men and has to be helpful and not belittling. The NCO´s and CO´s job is first and foremost to ensure that everybody enjoys the experience.
  • A new gameplay experience: The setting and the restrictions it brings as well as the mods we use to add tools create a rather unique experience that differs from your standard Arma III gameplay. The lack of equipment like GPS, NVGs or Scopes and Supressors as well as the added realism through mods like ACE and Enhanced Movement come together in a mix that might look hard but leads to an immersive and addictive experience that you don´t want to miss again after you´ve done your first operation.
  • Fun Ops: Outside of our regular official Operations and Platoon Trainings, we do have a lot of Fun Ops. Dedicated Events are planned and held outside of our regular schedule whenever the mission makers got the spare time to prepare them. These events include, but are not limited to WW2 based PVP and PVE missions (with a twist like Zombies, Monsters and Aliens) as well as the occasional non-WW2-stuff. Apart from that we also play fun WW2-related gamemodes on the server when no mission or training is being held. For now we got a resistance scenario called "Vindicta" going, which is great fun and comes with era appropriate equipment and enemies.
  • Flexibility on roles: While you can apply for a specialist slot, that doesnt mean you´ll only get to play as a rifleman when there are no vacant slots left. We do offer specialist trainings for all the different roles and encourage our squad members to play as different roles so things dont get boring. So switching classes with a squadmate or filling in for a medic who´s on vacation is absolutely possible and very much encouraged.
WHAT WE DO EXPECT:
  • A legal copy of Arma III, no DLC´s required as of now
  • Being 17+ (exceptions are possible, depends on maturity)
  • Your willingness to learn and to follow orders
  • Some knowledge of the english language. Since many of our members are not native speakers however, there is no need for perfect english, we just have to understand each other. By the way, be aware that the author of this text is no native speaker, so sorry for any errors I made along the way
  • A working microphone
  • To respect your fellow paratroopers and in return to be respected
  • A sense of humour is helpful
  • Empathy towards new players, we will not tolerate anyone belittling someone else because of his lack of experience
  • Some level of commitment, especially from players who play in other units as well. There´s no mandatory attendance rules when real life stuff happens, but we will not commit to someone who does not want to commit to us. We are, after all, a unit and not some sort of backup plan. So please do only apply if you actually want to join us and play with us. If you just want to have a look first, i can send you links to tons of video material from different operations and i´ll answer any questions you got if you PM me.
ROLES:
The 91st Airborne do offer quite a few roles which work together like cogs in a wheel. The roles are as follows:
  • Rifleman
  • Rifle Grenadier
  • Autorifleman
  • Machine Gunner
  • Machine Gunner Assistant
  • AT Specialist
  • AT Assistant
  • Radioman
  • Medic
Apart from that, there is a number of CO and NCO-Positions which you can be chosen for provided that a position is vacant and that you prove yourself character and skill-wise.
OPERATION AND TRAINING SCHEDULE:
As of now Operations start on Saturday 18:00 BST. Most of our Units members are from all around Europe so we schedule operations and trainings with that in mind. However, if you´ve got no problem with that fact, you are absolutely welcome in the 91st, wherever you might live. BCT Dates will be provided depending on how many recruits there are. As of now, Thursday is reserved for Platoon Excercises. If you can not attend our operations or excercises, we ask you to tell your Squad Leaders so they can relay that information to Company HQ. Keep in mind, the Operations need to be balanced to the number of players that will be attending so that information is vital.
That´s all, I think. Sorry for the wall of text. Feel free to PM me with any questions.
submitted by 91stAirborne to FindAUnit [link] [comments]

Code 43 on GTX 970 PCI Passthrough (Proxmox)

I'm at my wits end and I'm hoping someone can help me. I've looked at SO many guides to get my GTX 970 working with PCI passthrough in Proxmox with a Windows VM and I can't seem to get past the Code 43 error in Device Manager. No matter what I do, the VM always gives the error. I've tried so many things that I've basically begun to use the shotgun approach (which I know isn't a good idea and it definitely hasn't been working).
The weird thing is that when I first setup PCI passthrough, I followed the official wiki and I was able to get it working once. The latest drivers from NVidia installed just fine, but HDMI audio was crackling. So I added this registry fix to enable MessageSignaledInterruptProperties and rebooted the VM. Ever since then I've gotten Code 43, even on a fresh Windows 10 VM that doesn't have the registry fix applied.
Here's some things I've tried: * Adjusting GRUB with the following line: GRUB_CMDLINE_LINUX_DEFAULT="quiet intel_iommu=on iommu=pt pcie_acs_override=downstream,multifunction nofb nomodeset video=vesafb:off video=efifb:off" * Adding romfile=gtx970.rom to the hostpci0 declaration. I've also tried modifying the bios as seen here. I've tried the extracted rom from my card (using nvflash) and also tried downloading the rom from techpowerup. * Tried various combinations of args to no avail. The most recent one I tried are these: * args: -cpu 'host,hv_ipi,hv_relaxed,hv_reset,hv_runtime,hv_spinlocks=0x1fff,hv_stimer,hv_synic,hv_time,hv_vapic,hv_vpindex,kvm=off,+kvm_pv_eoi,+kvm_pv_unhalt,+pcid,+kvm_pv_unhalt,+kvm_pv_eoi,hv_vendor_id=NVIDIASUCKS,kvm=off' * args: -cpu 'host,hv_time,kvm=off,hv_vendor_id=null' -machine 'type=q35,kernel_irqchip=on' * I tried creating a brand new Windows 10 VM from following the The Ultimate Beginner's Guide to GPU Passthrough * Tried passthrough to a Ubuntu VM and I was able to see the ubuntu boot screen on the TV that I have hooked up to the GPU. I didn't ever see the desktop environment though (probably because I had both gpu passthrough and virtual gpu attached).
I feel like there's something I'm missing but I can't quite put my finger on it. I've tried so many different things that I don't know what to look for anymore. Below is my current configuration. Let me know if I can update this post with any additional details. Thanks!
System Specs: * Proxmox 6.3-3 (UEFI installation) * HP Z440 mobo in ATX case (VT-d is enabled in BIOS, Legacy OPROMs are disabled, so it should be UEFI only) * Intel Xeon E5-2678 v3 * ZFS boot pool and VM pool * Dell R7 250 in primary GPU 16x slot * PNY GTX 970 in secondary GPU 16x slot (vbios supports UEFI)
GRUB configuration GRUB_DEFAULT=0 GRUB_TIMEOUT=5 GRUB_DISTRIBUTOR="Proxmox Virtual Environment" GRUB_CMDLINE_LINUX_DEFAULT="quiet intel_iommu iommu=pt" GRUB_CMDLINE_LINUX="net.ifnames=0 biosdevname=0 root=ZFS=rpool/ROOT/pve-1 boot=zfs"
/etc/modules ```

/etc/modules: kernel modules to load at boot time.

This file contains the names of kernel modules that should be loaded

at boot time, one per line. Lines beginning with "#" are ignored.

vfio vfio_iommu_type1 vfio_pci vfio_virqfd aufs overlay ```
/etc/modprobe.d/blacklist.conf blacklist nvidiafb blacklist nouveau blacklist radeon blacklist nvidia
/etc/modprobe.d/kvm.conf options kvm ignore_msrs=1
/etc/modprobe.d/vfio.conf options vfio-pci ids=10de:13c2,10de:0fbb disable_vga=1
lscpi output for the GTX 970 ```

lspci -s 03:00 -v

03:00.0 VGA compatible controller: NVIDIA Corporation GM204 [GeForce GTX 970] (rev a1) (prog-if 00 [VGA controller]) Subsystem: PNY GM204 [GeForce GTX 970] Physical Slot: 5 Flags: fast devsel, IRQ 16, NUMA node 0 Memory at f2000000 (32-bit, non-prefetchable) [size=16M] Memory at e0000000 (64-bit, prefetchable) [size=256M] Memory at f0000000 (64-bit, prefetchable) [size=32M] I/O ports at 3000 [size=128] Expansion ROM at f3080000 [disabled] [size=512K] Capabilities: [60] Power Management version 3 Capabilities: [68] MSI: Enable- Count=1/1 Maskable- 64bit+ Capabilities: [78] Express Legacy Endpoint, MSI 00 Capabilities: [100] Virtual Channel Capabilities: [250] Latency Tolerance Reporting Capabilities: [258] L1 PM Substates Capabilities: [128] Power Budgeting Capabilities: [600] Vendor Specific Information: ID=0001 Rev=1 Len=024 Capabilities: [900] #19 Kernel driver in use: vfio-pci Kernel modules: nvidiafb, nouveau
03:00.1 Audio device: NVIDIA Corporation GM204 High Definition Audio Controller (rev a1) Subsystem: PNY GM204 High Definition Audio Controller Physical Slot: 5 Flags: fast devsel, IRQ 17, NUMA node 0 Memory at f3000000 (32-bit, non-prefetchable) [size=16K] Capabilities: [60] Power Management version 3 Capabilities: [68] MSI: Enable- Count=1/1 Maskable- 64bit+ Capabilities: [78] Express Endpoint, MSI 00 Kernel driver in use: vfio-pci Kernel modules: snd_hda_intel ```
First Win 10 VM config ```

cat /etc/pve/qemu-serve101.conf

agent: 1 args: -cpu 'host,hv_ipi,hv_relaxed,hv_reset,hv_runtime,hv_spinlocks=0x1fff,hv_stimer,hv_synic,hv_time,hv_vapic,hv_vpindex,kvm=off,+kvm_pv_eoi,+kvm_pv_unhalt,+pcid,+kvm_pv_unhalt,+kvm_pv_eoi,hv_vendor_id=NVIDIASUCKS,kvm=off' bios: ovmf bootdisk: scsi0 cores: 8 cpu: host,hidden=1,flags=+pcid efidisk0: vmdata:vm-101-disk-1,size=128K hostpci0: 03:00,pcie=1,romfile=extracted-gtx970.rom hotplug: disk,network,usb,memory,cpu ide2: local:iso/virtio-win-0.1.171.iso,media=cdrom,size=363020K machine: q35 memory: 8192 name: Windows-10 net0: virtio=xx:xx:xx:xx:xx:xx,bridge=vmbr0,firewall=1 numa: 1 ostype: win10 scsi0: vmdata:vm-101-disk-0,cache=none,iothread=1,size=260107M scsihw: virtio-scsi-single smbios1: uuid=xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx sockets: 1 usb0: host=05ac:8286 usb1: host=045e:0291 vga: none vmgenid: xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx
```
Brand New Win 10 VM config ```

cat /etc/pve/qemu-serve107.conf

agent: 1 args: -cpu 'host,hv_time,kvm=off,hv_vendor_id=null' -machine 'type=q35,kernel_irqchip=on' bios: ovmf boot: order=virtio0;ide2;net0 cores: 8 cpu: host,hidden=1,flags=+pcid efidisk0: vmdata:vm-107-disk-1,size=1M hostpci0: 03:00,pcie=1,x-vga=1 ide2: local:iso/virtio-win-0.1.171.iso,media=cdrom,size=363020K machine: q35 memory: 8192 name: Gaming-VM net0: virtio=xx:xx:xx:xx:xx:xx,bridge=vmbr0 numa: 0 ostype: win10 scsihw: virtio-scsi-single smbios1: uuid=xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx sockets: 1 vga: none virtio0: vmdata:vm-107-disk-0,iothread=1,size=40G vmgenid: xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx ```
submitted by jnr0602 to VFIO [link] [comments]

Lounge FAQs V3

The only thing different is the format... also a lot more.
Disclaimer: I own nothing of the links and ideas, even if some came from me. Me just compiler no @.
Blackkat FAQ. Seems too aged to work now.
DMesse FAQ. Still seems useful... maybe.

Newbie Guide

GFL Corner Matsuda GFC Gamepress GFWiki
G-Doc #1 G-Doc #2 G-Doc #3 "Official" Vid Prio Guide
1st Ech
I've heard things about Newbie Career Quests. What is it and how do I get it?
Things that newbie commanders can use to boost their early game.
Available in Quests button>Career Quests tab.
I think I drove myself into a wall not doing things efficiently. Do I have to restart my account to progress better?
Nah. You'll be just fine continuing. Just do things better from now on.
How do I level my girls? And I heard about corpse dragging, What is it?
First is grinding them on leveling maps. Corpse dragging is a resource efficient way to grind XP. The where and how. Dragging 0-2.
Second is using Combat Reports. You can get them in the Forward Basecamp or through the Data Room. You can give them by going to the Dorm>Warehouse>Gift tab or going to your owned doll profile and tapping the + button by the EXP bar. Note that they are not affected by dummy link EXP multiplier. They give 3000 fixed EXP per report.
Last one is the EXP mode combat sim. Total EXP per run is divided equally between all dolls present.
Is GFL being phased out/abandoned?

NO.

Not anytime soon, at the very least.
When do I do night campaigns?
Best metric would be when career quests send you there. Unlock them by completing the next chapter's emergency map (i.e. 11-4e unlocks 10-1n). Remember to equip PEQs to negate the accuracy penalty and bring HGs for map vision.
Is it worth to reroll in this game?
Depends on what you value more. If you want a pretty easy time until endgame, no need. Game gives you free strong dolls. Endgame? Mostly not, since this is a game of accumulation instead of meta characters.
What teams should I build?
ARSMG first, then whichever second ARSMG or RFHG you need more, then the other one you haven't made yet, then MGSG if you want.

Technical Help

Resupply/Costumes/Furnitures

Field Map

My team says Ammo/Ration depleted.
Move them to helipad. Double-tap them. Resupply is yellow button.
I just had a skirmish and saw that my team isn't in proper formation. Can I fix it without quitting the map?
me not caring enough to paraphrase it
How do I get the gold medals in maps?
*Retreating Support Echelons does not prevent you from gold medals, nor does support kills (shown in green +#) count towards.
Do I keep the drops if I terminate/restart?
"Recently acquired" option in the armory says yes.
Why do I get the lack of ammo/ration warning and sometimes not?
You'll get the warning when you lack either of them and when you can see the enemy.

Combat/Battle/Skirmish

Story

I missed a major event, will it come back?
6mos. after their release they get added to the Campaign tab. For collabs... hope for the best.
What's the sequence of the stories?
Just the overview.
How to read the story again? It's not available in the story playback in Index.
Settings>Game>Story Playback then play the stage again. Or just Youtube it.
Where can I read the MOD, costume, event stories etc?
Every story and details should be included here.
Cafe stories.
MOD stories.
I want to read the GFL lore. Is there any summary out there?
Video format.

Commander Wardrobe

How do I change my commander's gender so I can change their dirty clothes?
Change gender in the commander's wardrobe, which can be visited by tapping the arrow below then tapping WARDROBE, or tapping your commander name then tapping on the avatar.
What does Infinite Surprise Dyes do?
Changes the appearance of your commander's clothes, IF they can be changed, that is.
What commander costume sets do the older servers have right now?
So far, nothing that the EN version doesn't have.
I saw that commander costumes have skills. How do I level it up?
Get another costume set with the same skill.

Expedition/Forward Basecamp

What should I buy from the black market?
Consumables first.
Which dolls should I use for expedition?
Maybe not Everything related to Forward Basecamp included. GFC Guide. ATM says CLv. 20 required.
Can I deploy two or three of the same pets in expedition?
Actually, that is the method used by min-maxers regarding advantaged pets.
Can the basecamp not give expedition loots?
Only if you didn't do one. If you did and no visible loot, restart app.
Which pet corresponds to which exploration material?
Cat - Bricks/City; Dog - Buttstock/Snowfield; Bird - Acorn/Forest; Misc - Fluid/Wasteland
Then use the corresponding food that gives higher chance to visit a locale for a near 100% visit.
If advantaged dolls change mid-expedition, which one determined your rewards, the advantaged on the start of exploration or at the end?
The start of the expedition.

Heavy Ordnance Corps

How to HOC?
Yes. Yes. Yes. Yes. Yes. Yes.
How high should my Reload stat be to have an effect in attack speed?
CC guide.
Which HOC chips should I use?
Your local reddit guide. Another guide. Gampress guide.The Android version.
Found another one.
Which HOCs should I iterate first?
AGS>2B/M2>AT4>BGM. No quoting.
When do I get to unlock the whole HOC grid/matrix/board?
At full promotion. The yellow ★★★★★ one.
Which HOC can destroy buildings?
All of them. Building attack damage uses the Pierce stat.
How can I get Data Patches?
Either from the Code Refactoring menu in the Garage or getting a 5★'d HOC's Core Data.
What are Data Patches used for?
For Iterating FSTs beyond yellow 5★. They have to be level 100 and at 5★ for Iteration to be available.

Factory Production

Is there a voodoo recipe for *insert pennies here*?
Freedom of information, just add net connection.
When should I do T-Doll Heavy Production?
Preferrably during rate-ups. Low priority otherwise.

Resource Management

Theater

Theater tips?
Theater tips. Theater tips. Theater tips. Theater tips.
Do I have to save HOC charges and Fairy points for the boss?
Nope. Joins boss battle regardless of charges. Replenishes on next raid. Go ham.
What does "Settle Reward" do? It sounds ominous.
More like "Settlement Reward". Just shows you things you'll get once Theater ends.
How much CE do I need for a good score?
Just put your best stacks in your unused slots, especially in boss nodes.
I can't beat the current stage. Is this it for me?
Nope. Just fall back to the last boss node you can handle. These nodes can mitigate the "beaten stage" penalty so it's worth more than non-boss higher node.
I wasn't able to place high enough to 5★ the reward HOC. Is there another way to get their central data?
Wait for the next theater and they'll join the HOC gacha.
I'm thinking of using Landmine Fairy. Will they work?
Well yes... as a stat stick. Can't use a Strategy Fairy skill in theater mostly because you can't tap a node to activate it in the first place. Stick to Combat Fairies if you want to use skills.

Tactical Dolls

Neural Upgrade/MOD

How do Neural Upgrades work?
Gamepress. ATM. GFLCorner.
What's the Fire Control Core for?
Necessary for modding 5★ dolls.
What's the time frame for modding dolls?
From their release 'til forever.
Which dolls have a Mod in the older servers?
Unupdated as of now.
If I Mod my T-doll, is Level 100 still considered max level?
Thankfully, this is where common sense wins. In short, NO.
Where can I Mod my dolls?
Research>Neural Upgrade tab at the left.
Who should I MOD first?
Gamepress version.
Can I use duplicates to raise my doll's MOD level?
Yes, unless you're modding 2★ dolls. First, go to factory then dismantle all dupes. When you get enough cores, you can use them to raise MOD levels.

Events

Why didn't I complete "Consume 100 batteries" for the bingo mission when I EXP trained my HOCs?
Because you can get them back, that's what. It only counts when the training is finished, meaning there's no way to take it back.
Do auto-battles count for "Defeat Enemies"?
No.
What do I do with unused Keycards during the bingo event?
Keep them. You'll get 5 Calibration Tickets per 1 Unused Keycard. Points go to trash. Source: Game info tab.
Will the current event currency carry over to the next event?
No. Event currencies are for the current ones only.
When will my event medals expire?
One week after the end of said event.
Will the *insert ranking reward here* be available in the future?
Only if they rerun ranking maps.
Where can I see rankings?
Tap the bottom-right arrow at the main screen.
I wasn't able to clear the event. Will I still get the clear rewards when they get added to Campaign?
Nope. Gutted rewards compared to original. Free shit is free shit, and doll rewards gets cycled to Limited Dolls.
What's the optimal way of clearing Bingo Key Card Events?
Using the Targeted Draws to fully clear the board in one go.

Fairies

What are fairies?
ATM Guide.
How do fairies work?
GFC.
Does the Fervor talent give a 10% boost at the beginning of the battle?
0s, 8s, 16s. So yes.
Can fairies be recovered from Index?
No, unfortunately.

Third Party

I've heard of GFAlarm. Is it safe to use?
It's not modifying anything that can affect their income nor does it modify gameplay elements that would necessitate a ban. Should be fine.
Is it fine to use GFCalc?
Recommended more like.
Are keybinds bannable?
"Officially" recommended not to use keybinds. If you're willing to take the risk, go for it. Macros ARE a bannable offense, full stop.
Which emulators are good for GFL?
Mumu is the most recommended. There's also Nox, Memu, LDPlayer... Bluestacks seems to get shat though.
Any substitute for brainlets damage sim?
Github version and non-English version for starters. ATM has one too. Hycdes.

Auto-battles

Auto-battles?
Saves your sanity from painful-AF-to-grind-for-drops maps for starters.
Which map is best for auto-battles?
List of auto-battle statistics. Commentary.
What does total exp in the auto-battle completion mean?
...Not sure.
I can't do auto-battle even though I met the required CE. What happened?
Is it a night map? If it is, refer to night CE. If it still doesn't let you, increase CE, some required CE are listed wrong.
Can I get SPEQs/Limited dolls from auto-battles?
Yes, you can.

Support Echelons

Do support echelons use equipments?
Equipments, formation, and apparently costumes too are saved instances. Doll levels, equipment levels, skill levels, and chibi aren't.
I can't deploy a friend echelon. What do I do?
"Unable to deploy Support Echelon before the mission starts!". Maybe it's possible to set support echelon after starting the mission". If it's still a no, restart or check how many are allowed.

Dormitories

How do friend batteries work?
From QnA.
Why aren't my dorm batteries appearing?
Either it's because it's not their time yet or that you should check your surplus batteries.
Which dolls appear in which dorms?
Echelon position corresponds to dorm positione i.e. Echelon 1 in Dorm 1, Echelon 2 in Dorm 2, etc.
What are all the available pets right now?
If the pet you're looking for isn't here, it might be a Cafe Costume Story reward.

Others

I didn't get *insert reward here*. I checked my inventory but they're not there. How do I get them?
Have you checked the quests? What about the mail? If you did and they're still not there, either restart or wait for a few days.
How do I get a higher success rate for logistics?
Levels.
Would the equipment I'm enhancing get bonus points if I used an enhanced fodder?
Apparently no.
Which SF units are considered dolls/machines/armored/unarmored?
Note that Jupiter Cannons count as unarmored machine type.
Will there be problems with switching between two devices regularly?
Only if you think that manually logging in is a problem.
What's the Double Jupiter formation?
M4 MOD II + self-buff RF (usually IWS) + 3 HG (usually ROF buffers).
I can't access the new map even though I already cleared the prerequisite map.
Beat it again.
When will dorm battery, daily gift, friend battery reset?
Clock for your every need. And ranking updates one hour after Kalina's Daily Gift.
How can I play GFL if Apple Store doesn't have it?
Use Android, use emulator, use VPN, use jailbreak.
How does the rescue station work?
I claim no ownership.
What're the rewards for the Defense Drill?
Also includes the things you'll fight.
When is the anniversary?
May.
What does the Download Data button in the settings do?
Basically fairy and equipment texture, and dorm-related stuff.
How do I bind my account?
Settings>Manage Account>Bind to your preferred account.
How do I kite using an emulator?
Keybinds are favored.
Is it fine to use green equips?
Advised to use if lack gold ones. Do calibration only on gold ones for efficiency. Otherwise, fine to level them up.
How do I fill up the Enemy Index?
Just fight them. Win or lose, we get them.
Where can I get doll/fairy costume art?
Updated to CN servers.
How do I remove HOCs from Target Practice?
Tap on them again.
What does "Event" mean on the left side of the mission select screen?
Combat Missions: If there is a new night map, SPEQ rate up for X-4n.
Combat/Campaign: 1.5x EXP
Logistics: Great Success Rate Up
Combat sim: All simulations unlocked.
Which should I prioritizein the Data Room, Combat Reports or Special Combat Reports?
SCRs primarily because you can just EXP sim, corpse drag, and auto-battle the dolls, and also because basecamp sells far more CR than SCR. Note that you'd need 5000 SCRs to fully level a fresh HOC.
How do I maximize the efficiency of my RFHG echelon's ROF?
...I'll just leave it here.
What do advantaged dolls in combat map mean?
20% FP boost for AR, RF, MG. 20% EVA boost for SMG, HG, SG.

Limited-only Dolls

★★★★★
DSR-50 Five-Seven TAC-50 OTs-14 CZ-75
AK-74u AUG Ballista R93 JS 9
Lewis HS2000 M82A1 Desert Eagle
★★★★
KLIN UMP40 Honey Badger Cx4 Storm PP-19
KSVK M1895 CB
★★★
Arctic Warfare
Type81R RPD Super SASS MT-9 Ots-44
Type59
Operation Cube
Z-62 6P62 62 Shiki ASh-12.7 ARX-160
Deep Dive
AR70 SSG 69 F1 EVO 3 HK45
For more info...

Nice Things To Have

Vertical Messages on Dorms and Chat.
CE Fromula.
Chibi Rips and Character Arts. And the how to's.
GFL Loading Screen Splash Arts.
Pre-mission flavor text.
tehcavy rips of Division CGs and art.

Unobtainable

Anything collab.
Some Kalina costumes.
Some doll costumes.
submitted by BOOM_all_pass to girlsfrontline [link] [comments]

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